A small OpenGL 3+ renderer and game engine
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cinnaboot 3d947b1193 Add LICENSE 5 years ago
examples combine code paths for render_objects 6 years ago
ext initial commit 6 years ago
include add option to pass SDL init flags to renInit() 6 years ago
src add option to pass SDL init flags to renInit() 6 years ago
.gitattributes log debug info from assimp for animation prep 6 years ago
.gitignore initial commit 6 years ago
.gitmodules initial commit 6 years ago
LICENSE Add LICENSE 5 years ago
Makefile remove extra tests for normals and texture coords 6 years ago
README.txt don't forget to free meshes and shaders 6 years ago

README.txt


Tangerine

A small OpenGL 3+ renderer and game engine
NOTE: This is still a work in progress

Features:
vertices
pixels

TODO:
finish node animations from assimp
add input abstraction for SDL
store meshes separately from entities for reuse
add a function to update camera transforms only once per frame, per shader

Dependencies:
assimp
glew
glm
SDL2
stb_image