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| README.txt | 6 years ago | |
README.txt
Tangerine
A small OpenGL 3+ renderer and game engine
NOTE: This is still a work in progress
Features:
vertices
pixels
TODO:
finish node animations from assimp
add input abstraction for SDL
store meshes separately from entities for reuse
add a function to update camera transforms only once per frame, per shader
Dependencies:
assimp
glew
glm
SDL2
stb_image