A small OpenGL 3+ renderer and game engine
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SHELL = /bin/sh
CXX = g++
CXXFLAGS = -std=c++11 -g -ggdb3 -Wall \
-Iinclude \
-I/usr/include/SDL2 \
-Iext/stb_libs \
-Iext/tinygltf
EXAMPLEDIR = examples
OBJDIR = build
SRCDIR = src
LIBNAME = libTangerine.a
RENDER_SOURCES = $(wildcard $(SRCDIR)/*.cpp)
RENDER_OBJECTS = $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(RENDER_SOURCES))
all: mkdirs $(LIBNAME)
$(MAKE) examples
.PHONY: all
-include $(OBJDIR)/*.d
mkdirs:
@mkdir -p $(OBJDIR)
.PHONY: mkdirs
$(LIBNAME): $(RENDER_OBJECTS)
ar -crsuU $(OBJDIR)/$(LIBNAME) $(RENDER_OBJECTS)
$(RENDER_OBJECTS): $(OBJDIR)/%.o : $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -MMD $< -o $@
examples:
$(MAKE) -C $(EXAMPLEDIR)
.PHONY: examples
clean:
rm -rf $(OBJDIR)/*
$(MAKE) clean -C $(EXAMPLEDIR)
.PHONY: clean