A small OpenGL 3+ renderer and game engine
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#pragma once
#include <glm/glm.hpp>
#include "animation.h"
#include "util.h"
#include "util_image.h"
struct mesh_asset
{
uint asset_size;
uint num_vertices;
uint num_indices;
mesh_asset* next;
glm::mat4 model_transform;
glm::vec3* vertices;
uint* indices;
glm::vec3* texture_coords;
};
#define MAX_PATH_SIZE 256
struct render_asset
{
uint total_size;
uint num_meshes;
uint name_len;
render_asset* next;
char* filepath;
mesh_asset* meshes; // NOTE: fixed sized array
// NOTE: pointer to a texture in render_state->textures
util_image* diffuse_texture;
// FIXME: node_animation has a pointer to a render_object. need to decouple
// that somehow
//node_animation* node_anim;
};
render_asset*
assetLoadFromFile(const char* filename);