A small OpenGL 3+ renderer and game engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

30 lines
556 B

#pragma once
#include <glm/glm.hpp>
#include "asset.h"
#include "render_object.h"
#include "types.h"
struct entity
{
glm::mat4 world_transform;
uint64_t model_id; // NOTE: filepath hash
render_objects* render_objs;
};
bool entInitModel(entity* e, model* mdl);
// FIXME: might as well stay consistent and make all these pointers
void entFree(entity* e);
void entSetWorldPosition(entity& e, glm::vec3 v);
void entTranslate(entity& e, glm::vec3 v);
void entScale(entity& e, glm::vec3 v);
void entRotate(entity* e, float angle, glm::vec3 axis);