A small OpenGL 3+ renderer and game engine
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cinnaboot 0821166a74 move draw_mode and usage from GLMesh to Entity 4 years ago
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GLDebug.h setup working tree to merge shader_testing fixes 4 years ago
asset.h replace remaining 'glm::' types with using directives 4 years ago
camera.h replace remaining 'glm::' types with using directives 4 years ago
dumbLog.h setup working tree to merge shader_testing fixes 4 years ago
dummy_shader.h setup working tree to merge shader_testing fixes 4 years ago
entity.h move draw_mode and usage from GLMesh to Entity 4 years ago
input.h re-add camera and input interfaces 4 years ago
shader.h move draw_mode and usage from GLMesh to Entity 4 years ago
tangerine.h use sdl init flags in the correct call 4 years ago
types.h replace remaining 'glm::' types with using directives 4 years ago
util.h add extra null checsk and remove assert from utilCStrMatch() 4 years ago