A small OpenGL 3+ renderer and game engine
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375 B


Tangerine

A small OpenGL 3+ renderer and game engine
NOTE: This is still a work in progress

Features:
vertices
pixels

TODO:
finish node animations from assimp
add input abstraction for SDL
store meshes separately from entities for reuse
add a function to update camera transforms only once per frame, per shader

Dependencies:
assimp
glew
glm
SDL2
stb_image