A small OpenGL 3+ renderer and game engine
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Tangerine

A small OpenGL 3+ renderer and game engine
NOTE: This is still a work in progress

Features:
vertices
pixels

TODO:
store meshes separately from entities for reuse
linear memory allocator for assets (branch "render_group_fix")
maybe update UTIL_ALLOC macro to use arena allocator?
fix lighting normal bugs (branch "normal_bug")
finish node animations from assimp
add input abstraction for SDL
add a function to update camera transforms only once per frame, per shader
update camera to use quaternions for rotation
re-combine simple/default meshes/render_objects

Dependencies:
glew
glm
SDL2
stb_image
TinyGLTF

Build Instructions:
install dependencies:
Arch)
$ sudo pacman -S glew glm sdl2 gcc make
Fedora)
$ sudo dnf install glew-devel glm-devel SDL2-devel gcc-c++ make
checkout, and initialize submodules: (stb_image, tinygltf)
$ git submodule init
$ git submodule update
(optional) checkout large files for running examples:
(NOTE: https://git-lfs.github.com/)
$ git lfs pull
build:
$ make

examples will be in examples/bin