SHELL = /bin/sh CXX = g++ CXXFLAGS = -std=c++11 -g -ggdb3 -Wall -I../include -I/usr/include/SDL2 LDFLAGS = -lSDL2 -lGLEW -lGL -lassimp OBJDIR = build LIB = ../build/libTangerine.a BINDIR = bin ifeq ($(USE_INTERNAL_ASSIMP), y) CXXFLAGS += -I../$(ASSIMP_DIR)/include -I../$(ASSIMP_DIR)/build/include LDFLAGS = -lSDL2 -lGLEW -lGL ASSIMP_LIB := ../$(ASSIMP_DIR)/build/code/libassimp.a endif EXAMPLE_SOURCES = \ render_groups/main.cpp \ assimp_loading/main.cpp #hello_world/main.cpp \ #simple_mesh/main.cpp EXAMPLE_OBJECTS = $(patsubst %/, $(OBJDIR)/%.o, $(dir $(EXAMPLE_SOURCES))) all: mkdirs $(EXAMPLE_OBJECTS) -include $(OBJDIR)/*.d $(EXAMPLE_OBJECTS): $(CXX) $(CXXFLAGS) -c -MMD $(basename $(notdir $@))/main.cpp -o $@ $(CXX) -o $(BINDIR)/$(notdir $(basename $@)) $(LDFLAGS) $@ $(LIB) \ $(ASSIMP_LIB) mkdirs: @mkdir -p $(BINDIR) $(OBJDIR) .PHONY: mkdirs clean: rm -rf $(OBJDIR)/* bin/* .PHONY: clean