#pragma once #include #include #include "asset.h" #include "camera.h" #include "lights.h" #include "shader_program.h" struct render_objects; render_objects* roInitModel(model* mdl); void roFree(render_objects* r_objs); void roDraw(render_objects* r_ojbs, glm::mat4 world_transform, camera* cam, shader_wrapper sw, light_group* lights);