#pragma once const char* DUMMY_VERTEX_SHADER = R"VS( #version 330 core layout (location = 0) in vec3 position; uniform mat4 world_transform; uniform mat4 MVP; void main() { gl_Position = MVP * world_transform * vec4(position, 1); } )VS"; const char* DUMMY_FRAGMENT_SHADER = R"FS( #version 330 core out vec4 color; void main() { color = vec4(1, 0, 0, 1); } )FS";