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125 Commits
4 Branches
3 Tags
12 MiB
Tree: 21e92f8b92
main
merge_shader_testing
render_group_fix
testing
begin_merge
dumb_memory_idea
tinygltf_testing
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10 Commits (21e92f8b92e8fb73a5b2639e708633a1f68f2afd)

Author SHA1 Message Date
cinnaboot 21e92f8b92 fix default rendering, and add debug shader
5 years ago
cinnaboot 1e01e4d667 I don't think it's needed to multiply by normal length in shader here
5 years ago
cinnaboot 1933186d6c fix lighting bug in default shader
5 years ago
cinnaboot 1eb2a2c95e add note about shader bug
6 years ago
cinnaboot 397ec3ee68 enable world_transform in default shader path
6 years ago
cinnaboot c18bd7b51b re-add world_transform
6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types
6 years ago
cinnaboot 688fee362d can't use individual uniform buffer objects for each light
we want to allow for thousands of lights eventually for deferred
lighting, and most cards have a limit of less than 15
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
6 years ago
cinnaboot 89a9a78e2a clean up shader initialization
6 years ago
cinnaboot e588d897a3 move default shaders into a source file
6 years ago
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