20 Commits (main)

Author SHA1 Message Date
cinnaboot 0821166a74 move draw_mode and usage from GLMesh to Entity 4 years ago
cinnaboot 92313472f8 replace remaining 'glm::' types with using directives 4 years ago
cinnaboot 2d4e84d74f setup working tree to merge shader_testing fixes 4 years ago
cinnaboot 21e92f8b92 fix default rendering, and add debug shader 5 years ago
cinnaboot 004e0539cf restructure high-lvel interface for new asset system 5 years ago
cinnaboot d121c2472d add interface to update simple_mesh 5 years ago
cinnaboot 81cb24a2d8 don't forget to free meshes and shaders 6 years ago
cinnaboot c18bd7b51b re-add world_transform 6 years ago
cinnaboot 5f21f1eb46 combine code paths for render_objects 6 years ago
cinnaboot db54b4b635 prepare codepath for default meshes/shaders 6 years ago
cinnaboot 7c3a6aea30 maybe we should be able to rotate entities? 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot 9474278220 rename meMeshInfo/Group to match other struct style 6 years ago
cinnaboot 4028c86c14 get data buffering into GL again 6 years ago
cinnaboot a3312a4c53 use glm::vec3 in entSetWorldPosition() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 51215d68e4 breaking even more renderer structures 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot 584fd98da1 stop passing around data_dir everywhere 6 years ago
cinnaboot 44c07b7ab8 initial commit 6 years ago