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should be testing for 'RenderGroup' in example

remotes/bxxa/master
cinnaboot 4 years ago
parent
commit
7431b0af5f
  1. 2
      examples/main.cpp

2
examples/main.cpp

@ -128,7 +128,7 @@ loadSpaceShip(RenderState* rs)
// load model into gl
RenderGroup* rg = getFreeRenderGroup(rs);
assert(rs);
assert(rg);
initRenderGroup(rg, rs->rg_arena, shader_lit, 256, "ships");
Entity* e = getFreeEntity(rg);
assert(e);

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