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@ -128,7 +128,7 @@ loadSpaceShip(RenderState* rs) |
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// load model into gl
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// load model into gl
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RenderGroup* rg = getFreeRenderGroup(rs); |
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RenderGroup* rg = getFreeRenderGroup(rs); |
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assert(rs); |
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assert(rg); |
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initRenderGroup(rg, rs->rg_arena, shader_lit, 256, "ships"); |
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initRenderGroup(rg, rs->rg_arena, shader_lit, 256, "ships"); |
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Entity* e = getFreeEntity(rg); |
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Entity* e = getFreeEntity(rg); |
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assert(e); |
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assert(e); |
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