
Tangerine

	A small OpenGL 3+ renderer and game engine
	NOTE: This is still a work in progress

Features:
	vertices
	pixels

TODO:
	finish node animations from assimp
	add input abstraction for SDL
	store meshes separately from entities for reuse
	add a function to update camera transforms only once per frame, per shader

Dependencies:
	assimp
	glew
	glm
	SDL2
	stb_image
