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cinnaboot f65732c79b move scene_matrices into camera struct 8 years ago
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camera.cpp add option to not send color data every frame 8 years ago
camera.h add option to not send color data every frame 8 years ago
entity.h adding entity positioning and scaling 8 years ago
gooey.cpp move SDL_Handles reference to render_state 8 years ago
gooey.h move SDL_Handles reference to render_state 8 years ago
hexgame.cpp move SDL_Handles reference to render_state 8 years ago
hexgame.h update hexgame to hexgrid object mapping 8 years ago
hexgrid.cpp load hexgrid from scene file 8 years ago
hexgrid.h load hexgrid from scene file 8 years ago
hexlib.cpp updating for msvc project, also updated imgui to v1.65 8 years ago
hexlib.h update hexgame to hexgrid object mapping 8 years ago
mesh.cpp validate scene files against json schema 8 years ago
mesh.h staging entity changes to renderer 8 years ago
platform_wait_for_vblank.h first attempt to fix vsync on windows 8 years ago
render_group.cpp fix opengl warning about recompiling shaders 8 years ago
render_group.h remove unused light_id property from shader_program 8 years ago
renderer.cpp move scene_matrices into camera struct 8 years ago
renderer.h move global camera reference into render_state 8 years ago
scene_loader.cpp load lights from json scene 8 years ago
scene_loader.h load lights from json scene 8 years ago
util.cpp update renderer to use an array of light objects 8 years ago
util.h staging entity changes to renderer 8 years ago