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cinnaboot c38e3bc4a1 add paletted texture storage to render_state 8 years ago
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camera.cpp fix another camera init bug 8 years ago
camera.h fix bug with starting camera xform 8 years ago
entity.h adding entity positioning and scaling 8 years ago
gooey.cpp fix bug with starting camera xform 8 years ago
gooey.h add prefixes to interface function names in renderer and gooey 8 years ago
hexgame.cpp add paletted texture storage to render_state 8 years ago
hexgame.h update hexgame to hexgrid object mapping 8 years ago
hexgrid.cpp move hex gl_buffer init from hexgrid to scene_loader 8 years ago
hexgrid.h move hex gl_buffer init from hexgrid to scene_loader 8 years ago
hexlib.cpp updating for msvc project, also updated imgui to v1.65 8 years ago
hexlib.h update hexgame to hexgrid object mapping 8 years ago
mesh.cpp add input validation for utilLoadImage() 8 years ago
mesh.h breaking changes to implement textures in renderer 8 years ago
platform_wait_for_vblank.h first attempt to fix vsync on windows 8 years ago
render_group.cpp add paletted texture storage to render_state 8 years ago
render_group.h add paletted texture storage to render_state 8 years ago
renderer.cpp add paletted texture storage to render_state 8 years ago
renderer.h add paletted texture storage to render_state 8 years ago
scene_loader.cpp add paletted texture storage to render_state 8 years ago
scene_loader.h add paletted texture storage to render_state 8 years ago
util.cpp add paletted texture storage to render_state 8 years ago
util.h add paletted texture storage to render_state 8 years ago