Explore Help
Sign In
cinnaboot
/
hexgame
1
0
Fork
You've already forked hexgame
0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
66 Commits
1 Branch
1 Tag
584 KiB
C++ 93.3%
C 3%
Makefile 3%
GLSL 0.8%
 
 
 
 
Tree: bea39b5583
master
pretty_colors
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'bea39b5583'
${ noResults }
hexgame/src
History
cinnaboot bea39b5583
remove unused shader code
8 years ago
..
entity.h adding entity positioning and scaling 8 years ago
gooey.cpp adding entity positioning and scaling 8 years ago
gooey.h adding camera position to gooey 8 years ago
hexgame.cpp adding entity positioning and scaling 8 years ago
hexgame.h staging entity changes to renderer 8 years ago
hexlib.cpp updating for msvc project, also updated imgui to v1.65 8 years ago
hexlib.h updating for msvc project, also updated imgui to v1.65 8 years ago
mesh.cpp adding entity positioning and scaling 8 years ago
mesh.h staging entity changes to renderer 8 years ago
platform_wait_for_vblank.h first attempt to fix vsync on windows 8 years ago
render_group.cpp completed entity changes to renderer/render_group 8 years ago
render_group.h completed entity changes to renderer/render_group 8 years ago
renderer.cpp remove unused shader code 8 years ago
renderer.h update rgDraw() pathway 8 years ago
util.cpp completed entity changes to renderer/render_group 8 years ago
util.h staging entity changes to renderer 8 years ago
Powered by Gitea Version: 1.16.7 Page: 1585ms Template: 8ms
English
bahasa Indonesia Deutsch English español français italiano latviešu magyar nyelv Nederlands polski Português de Portugal português do Brasil suomi svenska Türkçe čeština ελληνικά български русский српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website Go1.17.10