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47 lines
820 B
47 lines
820 B
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#pragma once |
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#include <glm/glm.hpp> |
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#include <glm/gtc/matrix_transform.hpp> |
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#include "mesh.h" |
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#include "render_group.h" |
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struct ent_grid_position |
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{ |
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int q; |
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int r; |
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int s; |
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}; |
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struct Entity |
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{ |
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glm::mat4 world_transform; |
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glm::vec3 scale; |
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glm::vec3 translation; |
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glm::vec4 rotation; |
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bool use_grid; // NOTE: determines if entity is position with grid_pos or translation |
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ent_grid_position grid_pos; |
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meMeshGroup mesh_group; |
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render_group* ren_group; |
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char model_filename[256]; |
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}; |
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bool entInit(Entity& e, const char* data_dir, rg_shader_program& shader, v3f world_pos); |
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void entFree(Entity& e); |
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inline void |
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entTranslate(Entity& e, glm::vec3 v) |
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{ |
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e.world_transform = glm::translate(e.world_transform, v); |
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} |
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inline void |
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entScale(Entity& e, glm::vec3 v) |
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{ |
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e.world_transform = glm::scale(e.world_transform, v); |
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}
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