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25 lines
551 B
25 lines
551 B
#version 330 core |
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layout (location = 0) in vec3 vertexPosition_modelspace; |
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layout (location = 1) in vec3 vertexColor; |
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layout (location = 2) in vec3 normal; |
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layout (location = 3) in vec3 texCoord; |
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out vec3 fragColor; |
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out vec3 fragNormal; |
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out vec3 fragVertex; |
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out vec2 fragUV; |
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uniform mat4 model; |
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uniform mat4 view; |
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uniform mat4 projection; |
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void main() |
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{ |
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fragColor = vertexColor; |
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fragNormal = normal; |
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fragVertex = vertexPosition_modelspace; |
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fragUV = texCoord.st; |
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gl_Position = projection * view * model * vec4(vertexPosition_modelspace, 1); |
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} |
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