#pragma once #include #include "entity.h" #include "hexgrid.h" #include "util.h" struct game_state { hexgrid grid; // TODO: WiP uint32 entity_count; Entity* entities; // camera movement controls bool is_camera_rotate; bool is_moveforward; bool is_movebackward; bool is_moveup; bool is_movedown; bool is_moveleft; bool is_moveright; bool is_rotateCW; bool is_rotateCCW; };