21 Commits (e3ad1b7ba6fb6f7ea4bea3fefddbb71d588583b7)

Author SHA1 Message Date
cinnaboot e3ad1b7ba6 replaced last of the remaining explicit calls to std::calloc/std::free 8 years ago
cinnaboot 29076c1d89 ignore 'info' messages from assimp 8 years ago
cinnaboot 97ee8b1acc serialize hexgrid and output to test file 8 years ago
cinnaboot 882236cbf0 testing hash_map grid type 8 years ago
cinnaboot 0c42275b60 remove static initializers from structs because of calloc 8 years ago
cinnaboot eb1421f305 add palette texture coloring to hexgrid 8 years ago
cinnaboot c38e3bc4a1 add paletted texture storage to render_state 8 years ago
cinnaboot 4110116a40 add input validation for utilLoadImage() 8 years ago
cinnaboot a059dffb68 update test meshes to use palette texture 8 years ago
cinnaboot bf48abc7d4 move file_peth from meMeshInfo to util_image struct 8 years ago
cinnaboot 5b49fff575 replace SDL2_image with stb_image 8 years ago
cinnaboot 1d33ac3379 update renderer to use an array of light objects 8 years ago
cinnaboot 21eed4434b camera init from json data 8 years ago
cinnaboot 49c562f6ed completed entity changes to renderer/render_group 8 years ago
cinnaboot 096f3b16e7 staging entity changes to renderer 8 years ago
cinnaboot fc3d7ce3ec updating for msvc project, also updated imgui to v1.65 8 years ago
cinnaboot 0aed6588f5 clean up renderer to render_group implementation 8 years ago
cinnaboot 6cc979d44c cleaned up renderer.cpp a bit 8 years ago
cinnaboot fd08d73f9e update rgDraw() pathway 8 years ago
cinnaboot 2fd9f39871 adding fancy lighting 8 years ago
cinnaboot 43e2103831 load shaders from text files 8 years ago