39 Commits (c38e3bc4a16883d29e41e4c05f4ef2fbb2af4ef4)

Author SHA1 Message Date
cinnaboot c38e3bc4a1 add paletted texture storage to render_state 8 years ago
cinnaboot 5b49fff575 replace SDL2_image with stb_image 8 years ago
cinnaboot 04757ec527 add prefixes to interface function names in renderer and gooey 8 years ago
cinnaboot 26e47ff9bf remove unused function argument to createScene 8 years ago
cinnaboot 9cdb2043cc move hexgrid buffer functions from renderer to hexgrid 8 years ago
cinnaboot 5c0fd9941b remove global render state from renderer.cpp 8 years ago
cinnaboot 10f3fac1c1 move global render_group pointers in renderer to render_state 8 years ago
cinnaboot 336f916044 move camera functions from renderer to camera 8 years ago
cinnaboot f65732c79b move scene_matrices into camera struct 8 years ago
cinnaboot b554fc37cc move global camera reference into render_state 8 years ago
cinnaboot 8d83a2999b move SDL_Handles reference to render_state 8 years ago
cinnaboot 7d75d4058c fix opengl warning about recompiling shaders 8 years ago
cinnaboot 606c88aafb update shader logic to use multiple lights 8 years ago
cinnaboot 99b07ecfc3 load lights from json scene 8 years ago
cinnaboot 1d33ac3379 update renderer to use an array of light objects 8 years ago
cinnaboot 31e078f73c remove references to fill_color from render_state 8 years ago
cinnaboot 6f65d7cc97 add option to not send color data every frame 8 years ago
cinnaboot 21eed4434b camera init from json data 8 years ago
cinnaboot d045374f9f remove scene light dependancy on entity array 8 years ago
cinnaboot 66d73199d8 breaking scene loading for new branch 8 years ago
cinnaboot bea39b5583 remove unused shader code 8 years ago
cinnaboot 49c562f6ed completed entity changes to renderer/render_group 8 years ago
cinnaboot dc2b3819ee re-enable proper render_group memory free 8 years ago
cinnaboot ecb52a9374 adding entity positioning and scaling 8 years ago
cinnaboot 096f3b16e7 staging entity changes to renderer 8 years ago
cinnaboot b46bf81ee9 first attempt to fix vsync on windows 8 years ago
cinnaboot fc3d7ce3ec updating for msvc project, also updated imgui to v1.65 8 years ago
cinnaboot 0aed6588f5 clean up renderer to render_group implementation 8 years ago
cinnaboot 6cc979d44c cleaned up renderer.cpp a bit 8 years ago
cinnaboot fd08d73f9e update rgDraw() pathway 8 years ago
cinnaboot 2fd9f39871 adding fancy lighting 8 years ago
cinnaboot 43e2103831 load shaders from text files 8 years ago
cinnaboot a7b0f886fb copy vertex normals from assimp 8 years ago
cinnaboot 01f22f23a0 adding camera position to gooey 8 years ago
cinnaboot 2fc295a8e1 move utility functions to new header file 8 years ago
cinnaboot 12677b455a unbreaking assimp 8 years ago
cinnaboot b26ff2145b got indexed drawing w/ assimp working 8 years ago
cinnaboot 5c162f7163 move render group functions to seperate file 8 years ago
cinnaboot 040097303b splitting up compilation units 8 years ago
cinnaboot cc45f84144 remove rogue gdb log file 8 years ago
cinnaboot a8b8e2f421 give model matrix control to shaders 8 years ago
cinnaboot e536617190 first stab at uzing assimp asset import library 8 years ago
cinnaboot e61368bc73 remove unneeded use of std::string 8 years ago
cinnaboot 9bc0510483 fix 3d picking 8 years ago
cinnaboot 475f3e7e08 move some camera constants to preprocessor defines 8 years ago
cinnaboot 8a7c782cc4 fix movement vector magnitude 8 years ago
cinnaboot 843e3591e3 clamp camera rotation to +z and clamp vAngle 8 years ago
cinnaboot a6cb9a3e1b add up and down camera controls 8 years ago
cinnaboot ce9466c9ae "working" free camera for perspective view 8 years ago
cinnaboot 12ba1acbd1 almost working perspective camera 8 years ago