cinnaboot
|
99b07ecfc3
|
load lights from json scene
|
8 years ago |
cinnaboot
|
1d33ac3379
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update renderer to use an array of light objects
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8 years ago |
cinnaboot
|
31e078f73c
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remove references to fill_color from render_state
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8 years ago |
cinnaboot
|
417e5d4074
|
forget to set fill colors on render_state
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8 years ago |
cinnaboot
|
8a81d5541b
|
load hexgrid from scene file
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8 years ago |
cinnaboot
|
8d7f9df199
|
update hexgame to hexgrid object mapping
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8 years ago |
cinnaboot
|
1da3c0bcd1
|
rearrange some dependencies
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8 years ago |
cinnaboot
|
8bcc551ca5
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splitting up slLoadFile into smaller functions
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8 years ago |
cinnaboot
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6f65d7cc97
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add option to not send color data every frame
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8 years ago |
cinnaboot
|
21eed4434b
|
camera init from json data
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8 years ago |
cinnaboot
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84199a3fb0
|
validate scene files against json schema
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8 years ago |
cinnaboot
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d045374f9f
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remove scene light dependancy on entity array
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8 years ago |
cinnaboot
|
66d73199d8
|
breaking scene loading for new branch
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8 years ago |
cinnaboot
|
bea39b5583
|
remove unused shader code
|
8 years ago |
cinnaboot
|
49c562f6ed
|
completed entity changes to renderer/render_group
can now use rgInitSingle() to initializa a render_group with only one
group of buffers (render_object)
|
8 years ago |
cinnaboot
|
dc2b3819ee
|
re-enable proper render_group memory free
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8 years ago |
cinnaboot
|
ecb52a9374
|
adding entity positioning and scaling
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8 years ago |
cinnaboot
|
096f3b16e7
|
staging entity changes to renderer
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8 years ago |
cinnaboot
|
fa6c883ae1
|
Merge branch 'meshUpdates'
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8 years ago |
cinnaboot
|
41d76ee543
|
update makefile for new imgui version
|
8 years ago |
cinnaboot
|
b46bf81ee9
|
first attempt to fix vsync on windows
|
8 years ago |
cinnaboot
|
fc3d7ce3ec
|
updating for msvc project, also updated imgui to v1.65
|
8 years ago |
cinnaboot
|
7ebdc18f46
|
stashing updates to mesh parsing
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8 years ago |
cinnaboot
|
0aed6588f5
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clean up renderer to render_group implementation
|
8 years ago |
cinnaboot
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6cc979d44c
|
cleaned up renderer.cpp a bit
|
8 years ago |
cinnaboot
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fd08d73f9e
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update rgDraw() pathway
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8 years ago |
cinnaboot
|
2fd9f39871
|
adding fancy lighting
|
8 years ago |
cinnaboot
|
43e2103831
|
load shaders from text files
|
8 years ago |
cinnaboot
|
a7b0f886fb
|
copy vertex normals from assimp
|
8 years ago |
cinnaboot
|
95d2739240
|
clean up unused conefill function and debug
|
8 years ago |
cinnaboot
|
01f22f23a0
|
adding camera position to gooey
|
8 years ago |
cinnaboot
|
2fc295a8e1
|
move utility functions to new header file
|
8 years ago |
cinnaboot
|
980512195c
|
fixing previous commit
|
8 years ago |
cinnaboot
|
37957a596f
|
using diffuse color from assimp
|
8 years ago |
cinnaboot
|
534690d2bc
|
remove tags file
|
8 years ago |
cinnaboot
|
12677b455a
|
unbreaking assimp
|
8 years ago |
cinnaboot
|
1c9bfa1b3b
|
breaking assimp
|
8 years ago |
cinnaboot
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b26ff2145b
|
got indexed drawing w/ assimp working
|
8 years ago |
cinnaboot
|
5c162f7163
|
move render group functions to seperate file
|
8 years ago |
cinnaboot
|
137f7e15f0
|
use make auto dependencies
|
8 years ago |
cinnaboot
|
040097303b
|
splitting up compilation units
|
8 years ago |
cinnaboot
|
fd6035a647
|
makefile, put compilation units in build directory
|
8 years ago |
cinnaboot
|
cc45f84144
|
remove rogue gdb log file
|
8 years ago |
cinnaboot
|
a8b8e2f421
|
give model matrix control to shaders
|
8 years ago |
cinnaboot
|
e536617190
|
first stab at uzing assimp asset import library
|
8 years ago |
cinnaboot
|
e61368bc73
|
remove unneeded use of std::string
|
8 years ago |
cinnaboot
|
9bc0510483
|
fix 3d picking
|
8 years ago |
cinnaboot
|
475f3e7e08
|
move some camera constants to preprocessor defines
|
8 years ago |
cinnaboot
|
8a7c782cc4
|
fix movement vector magnitude
|
8 years ago |
cinnaboot
|
843e3591e3
|
clamp camera rotation to +z and clamp vAngle
|
8 years ago |