cinnaboot
|
97ee8b1acc
|
serialize hexgrid and output to test file
|
8 years ago |
cinnaboot
|
882236cbf0
|
testing hash_map grid type
|
8 years ago |
cinnaboot
|
27fbbc3e68
|
cleaning up testing to merge w/ master
|
8 years ago |
cinnaboot
|
d91e717dfa
|
debugging remove hex function
the actual bug was not using a reference iterator when updating the
"hexID"
|
8 years ago |
cinnaboot
|
866af1f3a0
|
add/remove painting
|
8 years ago |
cinnaboot
|
5e56a6faaf
|
copy/paste for removing hexes
|
8 years ago |
cinnaboot
|
e2b886f3fb
|
moved hex logic from scene_loader to hexgrid and refactored
|
8 years ago |
cinnaboot
|
127acd9e21
|
stashing changes for hex add/remove
|
8 years ago |
cinnaboot
|
4743d7d58a
|
testing some raycasting algorithms
|
8 years ago |
cinnaboot
|
d7eb8ae28d
|
update hexgrid and functions to store hexes in hashtable
|
8 years ago |
cinnaboot
|
3e9c008866
|
testing some new gooey layout and update level mesh
|
8 years ago |
cinnaboot
|
a91e3193e1
|
testing sparse hex grid
|
8 years ago |
cinnaboot
|
980eab74ea
|
move todo list to its own file
|
8 years ago |
cinnaboot
|
00b1b6391a
|
remove stored color indexes from hexgrid object
|
8 years ago |
cinnaboot
|
6b30acd386
|
remove current_color, stored_color from hex_info
|
8 years ago |
cinnaboot
|
7c5e1a14c9
|
update palette uv coords for hexgrid when selecting hexes
|
8 years ago |
cinnaboot
|
c38e3bc4a1
|
add paletted texture storage to render_state
|
8 years ago |
cinnaboot
|
0090575d13
|
move hex gl_buffer init from hexgrid to scene_loader
|
8 years ago |
cinnaboot
|
5b49fff575
|
replace SDL2_image with stb_image
|
8 years ago |
cinnaboot
|
2c10bd3f47
|
call imgui shutdown functions
|
8 years ago |
cinnaboot
|
ee37f93c4b
|
fix bug with starting camera xform
|
8 years ago |
cinnaboot
|
04757ec527
|
add prefixes to interface function names in renderer and gooey
|
8 years ago |
cinnaboot
|
d45d33d87f
|
move hex functions from hexgame.cpp to hexgrid
|
8 years ago |
cinnaboot
|
26e47ff9bf
|
remove unused function argument to createScene
|
8 years ago |
cinnaboot
|
9cdb2043cc
|
move hexgrid buffer functions from renderer to hexgrid
|
8 years ago |
cinnaboot
|
4d7c9d4dd5
|
update TODO list
|
8 years ago |
cinnaboot
|
336f916044
|
move camera functions from renderer to camera
|
8 years ago |
cinnaboot
|
8d83a2999b
|
move SDL_Handles reference to render_state
|
8 years ago |
cinnaboot
|
7d75d4058c
|
fix opengl warning about recompiling shaders
|
8 years ago |
cinnaboot
|
fc5587a2eb
|
improve frame timer and removed a render_group helper
|
8 years ago |
cinnaboot
|
606c88aafb
|
update shader logic to use multiple lights
|
8 years ago |
cinnaboot
|
99b07ecfc3
|
load lights from json scene
|
8 years ago |
cinnaboot
|
1d33ac3379
|
update renderer to use an array of light objects
|
8 years ago |
cinnaboot
|
31e078f73c
|
remove references to fill_color from render_state
|
8 years ago |
cinnaboot
|
8a81d5541b
|
load hexgrid from scene file
|
8 years ago |
cinnaboot
|
8d7f9df199
|
update hexgame to hexgrid object mapping
|
8 years ago |
cinnaboot
|
1da3c0bcd1
|
rearrange some dependencies
|
8 years ago |
cinnaboot
|
8bcc551ca5
|
splitting up slLoadFile into smaller functions
|
8 years ago |
cinnaboot
|
21eed4434b
|
camera init from json data
|
8 years ago |
cinnaboot
|
84199a3fb0
|
validate scene files against json schema
|
8 years ago |
cinnaboot
|
66d73199d8
|
breaking scene loading for new branch
|
8 years ago |
cinnaboot
|
ecb52a9374
|
adding entity positioning and scaling
|
8 years ago |
cinnaboot
|
096f3b16e7
|
staging entity changes to renderer
|
8 years ago |
cinnaboot
|
b46bf81ee9
|
first attempt to fix vsync on windows
|
8 years ago |
cinnaboot
|
fc3d7ce3ec
|
updating for msvc project, also updated imgui to v1.65
|
8 years ago |
cinnaboot
|
7ebdc18f46
|
stashing updates to mesh parsing
|
8 years ago |
cinnaboot
|
fd08d73f9e
|
update rgDraw() pathway
|
8 years ago |
cinnaboot
|
2fd9f39871
|
adding fancy lighting
|
8 years ago |
cinnaboot
|
43e2103831
|
load shaders from text files
|
8 years ago |
cinnaboot
|
95d2739240
|
clean up unused conefill function and debug
|
8 years ago |