cinnaboot
|
4064b41014
|
move hexgrid render_group init out of scene_loader
|
8 years ago |
cinnaboot
|
dfbc859ff6
|
load grid hashmap from json file
|
8 years ago |
cinnaboot
|
882236cbf0
|
testing hash_map grid type
|
8 years ago |
cinnaboot
|
27fbbc3e68
|
cleaning up testing to merge w/ master
|
8 years ago |
cinnaboot
|
d91e717dfa
|
debugging remove hex function
the actual bug was not using a reference iterator when updating the
"hexID"
|
8 years ago |
cinnaboot
|
5e56a6faaf
|
copy/paste for removing hexes
|
8 years ago |
cinnaboot
|
e2b886f3fb
|
moved hex logic from scene_loader to hexgrid and refactored
|
8 years ago |
cinnaboot
|
127acd9e21
|
stashing changes for hex add/remove
|
8 years ago |
cinnaboot
|
4743d7d58a
|
testing some raycasting algorithms
|
8 years ago |
cinnaboot
|
d7eb8ae28d
|
update hexgrid and functions to store hexes in hashtable
|
8 years ago |
cinnaboot
|
00b1b6391a
|
remove stored color indexes from hexgrid object
|
8 years ago |
cinnaboot
|
6b30acd386
|
remove current_color, stored_color from hex_info
|
8 years ago |
cinnaboot
|
7c5e1a14c9
|
update palette uv coords for hexgrid when selecting hexes
|
8 years ago |
cinnaboot
|
0090575d13
|
move hex gl_buffer init from hexgrid to scene_loader
|
8 years ago |
cinnaboot
|
c14688a82c
|
add hex_line_color property to hexgrid struct
|
8 years ago |
cinnaboot
|
d45d33d87f
|
move hex functions from hexgame.cpp to hexgrid
|
8 years ago |
cinnaboot
|
9cdb2043cc
|
move hexgrid buffer functions from renderer to hexgrid
|
8 years ago |
cinnaboot
|
8a81d5541b
|
load hexgrid from scene file
|
8 years ago |
cinnaboot
|
8d7f9df199
|
update hexgame to hexgrid object mapping
|
8 years ago |
cinnaboot
|
1da3c0bcd1
|
rearrange some dependencies
|
8 years ago |
cinnaboot
|
8bcc551ca5
|
splitting up slLoadFile into smaller functions
|
8 years ago |