88 Commits (35411dcc34b013dbe8963c3251ec79ec2eead18d)

Author SHA1 Message Date
cinnaboot 35411dcc34 added schema validation for hashmap files 8 years ago
cinnaboot dfbc859ff6 load grid hashmap from json file 8 years ago
cinnaboot 97ee8b1acc serialize hexgrid and output to test file 8 years ago
cinnaboot 882236cbf0 testing hash_map grid type 8 years ago
cinnaboot 27fbbc3e68 cleaning up testing to merge w/ master 8 years ago
cinnaboot d91e717dfa debugging remove hex function 8 years ago
cinnaboot 866af1f3a0 add/remove painting 8 years ago
cinnaboot 5e56a6faaf copy/paste for removing hexes 8 years ago
cinnaboot e2b886f3fb moved hex logic from scene_loader to hexgrid and refactored 8 years ago
cinnaboot 127acd9e21 stashing changes for hex add/remove 8 years ago
cinnaboot 4743d7d58a testing some raycasting algorithms 8 years ago
cinnaboot d7eb8ae28d update hexgrid and functions to store hexes in hashtable 8 years ago
cinnaboot 3e9c008866 testing some new gooey layout and update level mesh 8 years ago
cinnaboot a91e3193e1 testing sparse hex grid 8 years ago
cinnaboot 980eab74ea move todo list to its own file 8 years ago
cinnaboot 00b1b6391a remove stored color indexes from hexgrid object 8 years ago
cinnaboot 6b30acd386 remove current_color, stored_color from hex_info 8 years ago
cinnaboot 7c5e1a14c9 update palette uv coords for hexgrid when selecting hexes 8 years ago
cinnaboot c38e3bc4a1 add paletted texture storage to render_state 8 years ago
cinnaboot 0090575d13 move hex gl_buffer init from hexgrid to scene_loader 8 years ago
cinnaboot 5b49fff575 replace SDL2_image with stb_image 8 years ago
cinnaboot 2c10bd3f47 call imgui shutdown functions 8 years ago
cinnaboot ee37f93c4b fix bug with starting camera xform 8 years ago
cinnaboot 04757ec527 add prefixes to interface function names in renderer and gooey 8 years ago
cinnaboot d45d33d87f move hex functions from hexgame.cpp to hexgrid 8 years ago
cinnaboot 26e47ff9bf remove unused function argument to createScene 8 years ago
cinnaboot 9cdb2043cc move hexgrid buffer functions from renderer to hexgrid 8 years ago
cinnaboot 4d7c9d4dd5 update TODO list 8 years ago
cinnaboot 336f916044 move camera functions from renderer to camera 8 years ago
cinnaboot 8d83a2999b move SDL_Handles reference to render_state 8 years ago
cinnaboot 7d75d4058c fix opengl warning about recompiling shaders 8 years ago
cinnaboot fc5587a2eb improve frame timer and removed a render_group helper 8 years ago
cinnaboot 606c88aafb update shader logic to use multiple lights 8 years ago
cinnaboot 99b07ecfc3 load lights from json scene 8 years ago
cinnaboot 1d33ac3379 update renderer to use an array of light objects 8 years ago
cinnaboot 31e078f73c remove references to fill_color from render_state 8 years ago
cinnaboot 8a81d5541b load hexgrid from scene file 8 years ago
cinnaboot 8d7f9df199 update hexgame to hexgrid object mapping 8 years ago
cinnaboot 1da3c0bcd1 rearrange some dependencies 8 years ago
cinnaboot 8bcc551ca5 splitting up slLoadFile into smaller functions 8 years ago
cinnaboot 21eed4434b camera init from json data 8 years ago
cinnaboot 84199a3fb0 validate scene files against json schema 8 years ago
cinnaboot 66d73199d8 breaking scene loading for new branch 8 years ago
cinnaboot ecb52a9374 adding entity positioning and scaling 8 years ago
cinnaboot 096f3b16e7 staging entity changes to renderer 8 years ago
cinnaboot b46bf81ee9 first attempt to fix vsync on windows 8 years ago
cinnaboot fc3d7ce3ec updating for msvc project, also updated imgui to v1.65 8 years ago
cinnaboot 7ebdc18f46 stashing updates to mesh parsing 8 years ago
cinnaboot fd08d73f9e update rgDraw() pathway 8 years ago
cinnaboot 2fd9f39871 adding fancy lighting 8 years ago