67 Commits (2c10bd3f4738130f49e29043c64390e89203e614)

Author SHA1 Message Date
cinnaboot 2c10bd3f47 call imgui shutdown functions 8 years ago
cinnaboot ee37f93c4b fix bug with starting camera xform 8 years ago
cinnaboot 04757ec527 add prefixes to interface function names in renderer and gooey 8 years ago
cinnaboot d45d33d87f move hex functions from hexgame.cpp to hexgrid 8 years ago
cinnaboot 26e47ff9bf remove unused function argument to createScene 8 years ago
cinnaboot 9cdb2043cc move hexgrid buffer functions from renderer to hexgrid 8 years ago
cinnaboot 4d7c9d4dd5 update TODO list 8 years ago
cinnaboot 336f916044 move camera functions from renderer to camera 8 years ago
cinnaboot 8d83a2999b move SDL_Handles reference to render_state 8 years ago
cinnaboot 7d75d4058c fix opengl warning about recompiling shaders 8 years ago
cinnaboot fc5587a2eb improve frame timer and removed a render_group helper 8 years ago
cinnaboot 606c88aafb update shader logic to use multiple lights 8 years ago
cinnaboot 99b07ecfc3 load lights from json scene 8 years ago
cinnaboot 1d33ac3379 update renderer to use an array of light objects 8 years ago
cinnaboot 31e078f73c remove references to fill_color from render_state 8 years ago
cinnaboot 8a81d5541b load hexgrid from scene file 8 years ago
cinnaboot 8d7f9df199 update hexgame to hexgrid object mapping 8 years ago
cinnaboot 1da3c0bcd1 rearrange some dependencies 8 years ago
cinnaboot 8bcc551ca5 splitting up slLoadFile into smaller functions 8 years ago
cinnaboot 21eed4434b camera init from json data 8 years ago
cinnaboot 84199a3fb0 validate scene files against json schema 8 years ago
cinnaboot 66d73199d8 breaking scene loading for new branch 8 years ago
cinnaboot ecb52a9374 adding entity positioning and scaling 8 years ago
cinnaboot 096f3b16e7 staging entity changes to renderer 8 years ago
cinnaboot b46bf81ee9 first attempt to fix vsync on windows 8 years ago
cinnaboot fc3d7ce3ec updating for msvc project, also updated imgui to v1.65 8 years ago
cinnaboot 7ebdc18f46 stashing updates to mesh parsing 8 years ago
cinnaboot fd08d73f9e update rgDraw() pathway 8 years ago
cinnaboot 2fd9f39871 adding fancy lighting 8 years ago
cinnaboot 43e2103831 load shaders from text files 8 years ago
cinnaboot 95d2739240 clean up unused conefill function and debug 8 years ago
cinnaboot 01f22f23a0 adding camera position to gooey 8 years ago
cinnaboot 2fc295a8e1 move utility functions to new header file 8 years ago
cinnaboot 12677b455a unbreaking assimp 8 years ago
cinnaboot 1c9bfa1b3b breaking assimp 8 years ago
cinnaboot 5c162f7163 move render group functions to seperate file 8 years ago
cinnaboot 137f7e15f0 use make auto dependencies 8 years ago
cinnaboot 040097303b splitting up compilation units 8 years ago
cinnaboot fd6035a647 makefile, put compilation units in build directory 8 years ago
cinnaboot e536617190 first stab at uzing assimp asset import library 8 years ago
cinnaboot e61368bc73 remove unneeded use of std::string 8 years ago
cinnaboot 9bc0510483 fix 3d picking 8 years ago
cinnaboot 475f3e7e08 move some camera constants to preprocessor defines 8 years ago
cinnaboot 843e3591e3 clamp camera rotation to +z and clamp vAngle 8 years ago
cinnaboot a6cb9a3e1b add up and down camera controls 8 years ago
cinnaboot 2867c5d4d1 breaking the camera for projection transform 8 years ago
cinnaboot f8366d43e1 fixes for polygon/cone fill 8 years ago
cinnaboot c9e7ca325d first pass at polygon selection of hexes 8 years ago
cinnaboot 724549b542 added SDL_image for loading png/jpeg files 8 years ago
cinnaboot f8a7c74b5c fix hex colors 8 years ago