cinnaboot
|
04757ec527
|
add prefixes to interface function names in renderer and gooey
|
8 years ago |
cinnaboot
|
26e47ff9bf
|
remove unused function argument to createScene
|
8 years ago |
cinnaboot
|
9cdb2043cc
|
move hexgrid buffer functions from renderer to hexgrid
|
8 years ago |
cinnaboot
|
5c0fd9941b
|
remove global render state from renderer.cpp
|
8 years ago |
cinnaboot
|
10f3fac1c1
|
move global render_group pointers in renderer to render_state
|
8 years ago |
cinnaboot
|
336f916044
|
move camera functions from renderer to camera
|
8 years ago |
cinnaboot
|
f65732c79b
|
move scene_matrices into camera struct
|
8 years ago |
cinnaboot
|
b554fc37cc
|
move global camera reference into render_state
|
8 years ago |
cinnaboot
|
8d83a2999b
|
move SDL_Handles reference to render_state
|
8 years ago |
cinnaboot
|
7d75d4058c
|
fix opengl warning about recompiling shaders
|
8 years ago |
cinnaboot
|
606c88aafb
|
update shader logic to use multiple lights
|
8 years ago |
cinnaboot
|
99b07ecfc3
|
load lights from json scene
|
8 years ago |
cinnaboot
|
1d33ac3379
|
update renderer to use an array of light objects
|
8 years ago |
cinnaboot
|
31e078f73c
|
remove references to fill_color from render_state
|
8 years ago |
cinnaboot
|
6f65d7cc97
|
add option to not send color data every frame
|
8 years ago |
cinnaboot
|
21eed4434b
|
camera init from json data
|
8 years ago |
cinnaboot
|
d045374f9f
|
remove scene light dependancy on entity array
|
8 years ago |
cinnaboot
|
66d73199d8
|
breaking scene loading for new branch
|
8 years ago |
cinnaboot
|
bea39b5583
|
remove unused shader code
|
8 years ago |
cinnaboot
|
49c562f6ed
|
completed entity changes to renderer/render_group
can now use rgInitSingle() to initializa a render_group with only one
group of buffers (render_object)
|
8 years ago |
cinnaboot
|
dc2b3819ee
|
re-enable proper render_group memory free
|
8 years ago |
cinnaboot
|
ecb52a9374
|
adding entity positioning and scaling
|
8 years ago |
cinnaboot
|
096f3b16e7
|
staging entity changes to renderer
|
8 years ago |
cinnaboot
|
b46bf81ee9
|
first attempt to fix vsync on windows
|
8 years ago |
cinnaboot
|
fc3d7ce3ec
|
updating for msvc project, also updated imgui to v1.65
|
8 years ago |
cinnaboot
|
0aed6588f5
|
clean up renderer to render_group implementation
|
8 years ago |
cinnaboot
|
6cc979d44c
|
cleaned up renderer.cpp a bit
|
8 years ago |
cinnaboot
|
fd08d73f9e
|
update rgDraw() pathway
|
8 years ago |
cinnaboot
|
2fd9f39871
|
adding fancy lighting
|
8 years ago |
cinnaboot
|
43e2103831
|
load shaders from text files
|
8 years ago |
cinnaboot
|
a7b0f886fb
|
copy vertex normals from assimp
|
8 years ago |
cinnaboot
|
01f22f23a0
|
adding camera position to gooey
|
8 years ago |
cinnaboot
|
2fc295a8e1
|
move utility functions to new header file
|
8 years ago |
cinnaboot
|
12677b455a
|
unbreaking assimp
|
8 years ago |
cinnaboot
|
b26ff2145b
|
got indexed drawing w/ assimp working
|
8 years ago |
cinnaboot
|
5c162f7163
|
move render group functions to seperate file
|
8 years ago |
cinnaboot
|
040097303b
|
splitting up compilation units
|
8 years ago |
cinnaboot
|
cc45f84144
|
remove rogue gdb log file
|
8 years ago |
cinnaboot
|
a8b8e2f421
|
give model matrix control to shaders
|
8 years ago |
cinnaboot
|
e536617190
|
first stab at uzing assimp asset import library
|
8 years ago |
cinnaboot
|
e61368bc73
|
remove unneeded use of std::string
|
8 years ago |
cinnaboot
|
9bc0510483
|
fix 3d picking
|
8 years ago |
cinnaboot
|
475f3e7e08
|
move some camera constants to preprocessor defines
|
8 years ago |
cinnaboot
|
8a7c782cc4
|
fix movement vector magnitude
|
8 years ago |
cinnaboot
|
843e3591e3
|
clamp camera rotation to +z and clamp vAngle
|
8 years ago |
cinnaboot
|
a6cb9a3e1b
|
add up and down camera controls
|
8 years ago |
cinnaboot
|
ce9466c9ae
|
"working" free camera for perspective view
|
8 years ago |
cinnaboot
|
12ba1acbd1
|
almost working perspective camera
|
8 years ago |
cinnaboot
|
f05782f069
|
fix camera translation
|
8 years ago |
cinnaboot
|
2867c5d4d1
|
breaking the camera for projection transform
|
8 years ago |