4 changed files with 71 additions and 40 deletions
@ -0,0 +1,66 @@
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CXX = g++
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CXXFLAGS = -std=c++11 -g -ggdb -Wall
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SRC_DIR = src
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OBJ_DIR = build
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# TODO: incorporate imgui into project files and not use gl3w
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# can also remove -ldl from LDFLAGS then
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CC = gcc
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GL3W_CFLAGS = -Wall -I$(IMGUI_DIR)/examples/libs/gl3w
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CXXFLAGS += -I$(IMGUI_DIR)/examples/libs/gl3w
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GL3W_LDFLAGS += -ldl
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# libGLEW needs to be >= 2.0.0 to use opengl core context
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# don't know a good way to require this in make without forcing a specific version
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LDFLAGS = -lSDL2 -lGLEW -lGL
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# SDL2_image
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CXXFLAGS += $(shell pkg-config --cflags SDL2_image)
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LDFLAGS += $(shell pkg-config --libs SDL2_image)
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# IMGUI
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IMGUI_DIR = ext/imgui
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CXXFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/examples/sdl_opengl3_example -I$(IMGUI_DIR)/examples/libs/gl3w
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# assimp
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LDFLAGS += -lassimp
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SOURCES = $(IMGUI_DIR)/imgui.cpp \
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$(IMGUI_DIR)/imgui_demo.cpp \
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$(IMGUI_DIR)/imgui_draw.cpp \
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$(IMGUI_DIR)/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp \
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OBJECTS := $(patsubst %.cpp, $(OBJ_DIR)/%.o, $(notdir $(SOURCES)))
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all: $(OBJECTS) $(OBJ_DIR)/gl3w.o |
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$(CXX) $(CXXFLAGS) -I/usr/include/SDL2 -Iext/aixlog/include -o $(OBJ_DIR)/hexgame $(SRC_DIR)/hexgame.cpp $(LDFLAGS) $(GL3W_LDFLAGS) $(OBJ_DIR)/*
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mkdir -p bin
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mv $(OBJ_DIR)/hexgame bin
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info: |
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@echo "SOURCES:"
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@echo $(SOURCES)
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@echo "OBJECTS:"
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@echo $(OBJECTS)
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$(OBJ_DIR)/imgui.o: |
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$(CXX) -c $(CXXFLAGS) $(IMGUI_DIR)/imgui.cpp -o $@
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$(OBJ_DIR)/imgui_demo.o: |
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$(CXX) -c $(CXXFLAGS) $(IMGUI_DIR)/imgui_demo.cpp -o $@
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$(OBJ_DIR)/imgui_draw.o: |
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$(CXX) -c $(CXXFLAGS) $(IMGUI_DIR)/imgui_draw.cpp -o $@
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$(OBJ_DIR)/imgui_impl_sdl_gl3.o: |
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$(CXX) -c $(CXXFLAGS) $(IMGUI_DIR)/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp -o $@
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$(OBJ_DIR)/gl3w.o: |
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$(CC) -c $(GL3W_CFLAGS) $(IMGUI_DIR)/examples/libs/gl3w/GL/gl3w.c -o $@
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.PHONY: clean |
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clean: |
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rm -f bin/hexgame $(OBJ_DIR)/*
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@ -1,40 +0,0 @@
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CXX = g++
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CXXFLAGS = -std=c++11 -g -ggdb -Wall -I/usr/include/SDL2 -I../ext/aixlog/include
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# IMGUI
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IMGUI_DIR = ../ext/imgui
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# TODO: incorporate imgui into project files and not use gl3w
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# can also remove -ldl from LDFLAGS then
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CC = gcc
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CFLAGS = -Wall -I$(IMGUI_DIR)/examples/libs/gl3w
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OBJECTS = $(IMGUI_DIR)/examples/libs/gl3w/GL/gl3w.o
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CXXFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/examples/sdl_opengl3_example -I$(IMGUI_DIR)/examples/libs/gl3w
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OBJECTS += $(IMGUI_DIR)/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.o
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OBJECTS += $(IMGUI_DIR)/imgui.o $(IMGUI_DIR)/imgui_demo.o $(IMGUI_DIR)/imgui_draw.o
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# libGLEW needs to be >= 2.0.0 to use opengl core context
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# don't know a good way to require this in make without forcing a specific version
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LDFLAGS = -lSDL2 -lGLEW -lGL
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# SDL2_image
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CXXFLAGS += $(shell pkg-config --cflags SDL2_image)
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LDFLAGS += $(shell pkg-config --libs SDL2_image)
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# TODO: only needed for gl3w, remove later
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LDFLAGS += -ldl
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LDFLAGS += -lassimp
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all: $(OBJECTS) |
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$(CXX) $(CXXFLAGS) -o hexgame hexgame.cpp $(LDFLAGS) $(OBJECTS)
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mkdir -p ../bin
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mv hexgame ../bin
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.PHONY: clean |
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clean: |
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rm ../bin/hexgame $(OBJECTS)
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Reference in new issue