|
|
|
@ -5,105 +5,14 @@ |
|
|
|
<author>Blender User</author> |
|
|
|
<author>Blender User</author> |
|
|
|
<authoring_tool>Blender 2.79.0 commit date:2018-05-26, commit time:21:51, hash:32432d91bbe</authoring_tool> |
|
|
|
<authoring_tool>Blender 2.79.0 commit date:2018-05-26, commit time:21:51, hash:32432d91bbe</authoring_tool> |
|
|
|
</contributor> |
|
|
|
</contributor> |
|
|
|
<created>2018-08-06T23:43:57</created> |
|
|
|
<created>2018-08-07T00:03:53</created> |
|
|
|
<modified>2018-08-06T23:43:57</modified> |
|
|
|
<modified>2018-08-07T00:03:53</modified> |
|
|
|
<unit name="meter" meter="1"/> |
|
|
|
<unit name="meter" meter="1"/> |
|
|
|
<up_axis>Z_UP</up_axis> |
|
|
|
<up_axis>Z_UP</up_axis> |
|
|
|
</asset> |
|
|
|
</asset> |
|
|
|
<library_cameras> |
|
|
|
|
|
|
|
<camera id="Camera-camera" name="Camera"> |
|
|
|
|
|
|
|
<optics> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<perspective> |
|
|
|
|
|
|
|
<xfov sid="xfov">49.13434</xfov> |
|
|
|
|
|
|
|
<aspect_ratio>1.777778</aspect_ratio> |
|
|
|
|
|
|
|
<znear sid="znear">0.1</znear> |
|
|
|
|
|
|
|
<zfar sid="zfar">100</zfar> |
|
|
|
|
|
|
|
</perspective> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</optics> |
|
|
|
|
|
|
|
<extra> |
|
|
|
|
|
|
|
<technique profile="blender"> |
|
|
|
|
|
|
|
<shiftx sid="shiftx" type="float">0</shiftx> |
|
|
|
|
|
|
|
<shifty sid="shifty" type="float">0</shifty> |
|
|
|
|
|
|
|
<YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist> |
|
|
|
|
|
|
|
</technique> |
|
|
|
|
|
|
|
</extra> |
|
|
|
|
|
|
|
</camera> |
|
|
|
|
|
|
|
</library_cameras> |
|
|
|
|
|
|
|
<library_lights> |
|
|
|
|
|
|
|
<light id="Lamp-light" name="Lamp"> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<point> |
|
|
|
|
|
|
|
<color sid="color">1 1 1</color> |
|
|
|
|
|
|
|
<constant_attenuation>1</constant_attenuation> |
|
|
|
|
|
|
|
<linear_attenuation>0</linear_attenuation> |
|
|
|
|
|
|
|
<quadratic_attenuation>0.00111109</quadratic_attenuation> |
|
|
|
|
|
|
|
</point> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
<extra> |
|
|
|
|
|
|
|
<technique profile="blender"> |
|
|
|
|
|
|
|
<type sid="type" type="int">0</type> |
|
|
|
|
|
|
|
<flag sid="flag" type="int">0</flag> |
|
|
|
|
|
|
|
<mode sid="mode" type="int">8192</mode> |
|
|
|
|
|
|
|
<gamma sid="blender_gamma" type="float">1</gamma> |
|
|
|
|
|
|
|
<red sid="red" type="float">1</red> |
|
|
|
|
|
|
|
<green sid="green" type="float">1</green> |
|
|
|
|
|
|
|
<blue sid="blue" type="float">1</blue> |
|
|
|
|
|
|
|
<shadow_r sid="blender_shadow_r" type="float">0</shadow_r> |
|
|
|
|
|
|
|
<shadow_g sid="blender_shadow_g" type="float">0</shadow_g> |
|
|
|
|
|
|
|
<shadow_b sid="blender_shadow_b" type="float">0</shadow_b> |
|
|
|
|
|
|
|
<energy sid="blender_energy" type="float">1</energy> |
|
|
|
|
|
|
|
<dist sid="blender_dist" type="float">29.99998</dist> |
|
|
|
|
|
|
|
<spotsize sid="spotsize" type="float">75</spotsize> |
|
|
|
|
|
|
|
<spotblend sid="spotblend" type="float">0.15</spotblend> |
|
|
|
|
|
|
|
<halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity> |
|
|
|
|
|
|
|
<att1 sid="att1" type="float">0</att1> |
|
|
|
|
|
|
|
<att2 sid="att2" type="float">1</att2> |
|
|
|
|
|
|
|
<falloff_type sid="falloff_type" type="int">2</falloff_type> |
|
|
|
|
|
|
|
<clipsta sid="clipsta" type="float">1.000799</clipsta> |
|
|
|
|
|
|
|
<clipend sid="clipend" type="float">30.002</clipend> |
|
|
|
|
|
|
|
<bias sid="bias" type="float">1</bias> |
|
|
|
|
|
|
|
<soft sid="soft" type="float">3</soft> |
|
|
|
|
|
|
|
<compressthresh sid="compressthresh" type="float">0.04999995</compressthresh> |
|
|
|
|
|
|
|
<bufsize sid="bufsize" type="int">2880</bufsize> |
|
|
|
|
|
|
|
<samp sid="samp" type="int">3</samp> |
|
|
|
|
|
|
|
<buffers sid="buffers" type="int">1</buffers> |
|
|
|
|
|
|
|
<filtertype sid="filtertype" type="int">0</filtertype> |
|
|
|
|
|
|
|
<bufflag sid="bufflag" type="int">0</bufflag> |
|
|
|
|
|
|
|
<buftype sid="buftype" type="int">2</buftype> |
|
|
|
|
|
|
|
<ray_samp sid="ray_samp" type="int">1</ray_samp> |
|
|
|
|
|
|
|
<ray_sampy sid="ray_sampy" type="int">1</ray_sampy> |
|
|
|
|
|
|
|
<ray_sampz sid="ray_sampz" type="int">1</ray_sampz> |
|
|
|
|
|
|
|
<ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type> |
|
|
|
|
|
|
|
<area_shape sid="area_shape" type="int">1</area_shape> |
|
|
|
|
|
|
|
<area_size sid="area_size" type="float">0.1</area_size> |
|
|
|
|
|
|
|
<area_sizey sid="area_sizey" type="float">0.1</area_sizey> |
|
|
|
|
|
|
|
<area_sizez sid="area_sizez" type="float">1</area_sizez> |
|
|
|
|
|
|
|
<adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh> |
|
|
|
|
|
|
|
<ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method> |
|
|
|
|
|
|
|
<shadhalostep sid="shadhalostep" type="int">0</shadhalostep> |
|
|
|
|
|
|
|
<sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type> |
|
|
|
|
|
|
|
<skyblendtype sid="skyblendtype" type="int">1</skyblendtype> |
|
|
|
|
|
|
|
<horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness> |
|
|
|
|
|
|
|
<spread sid="spread" type="float">1</spread> |
|
|
|
|
|
|
|
<sun_brightness sid="sun_brightness" type="float">1</sun_brightness> |
|
|
|
|
|
|
|
<sun_size sid="sun_size" type="float">1</sun_size> |
|
|
|
|
|
|
|
<backscattered_light sid="backscattered_light" type="float">1</backscattered_light> |
|
|
|
|
|
|
|
<sun_intensity sid="sun_intensity" type="float">1</sun_intensity> |
|
|
|
|
|
|
|
<atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity> |
|
|
|
|
|
|
|
<atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor> |
|
|
|
|
|
|
|
<atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor> |
|
|
|
|
|
|
|
<skyblendfac sid="skyblendfac" type="float">1</skyblendfac> |
|
|
|
|
|
|
|
<sky_exposure sid="sky_exposure" type="float">1</sky_exposure> |
|
|
|
|
|
|
|
<sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace> |
|
|
|
|
|
|
|
</technique> |
|
|
|
|
|
|
|
</extra> |
|
|
|
|
|
|
|
</light> |
|
|
|
|
|
|
|
</library_lights> |
|
|
|
|
|
|
|
<library_images/> |
|
|
|
<library_images/> |
|
|
|
<library_effects> |
|
|
|
<library_effects> |
|
|
|
<effect id="Material-effect"> |
|
|
|
<effect id="Material_001-effect"> |
|
|
|
<profile_COMMON> |
|
|
|
<profile_COMMON> |
|
|
|
<technique sid="common"> |
|
|
|
<technique sid="common"> |
|
|
|
<phong> |
|
|
|
<phong> |
|
|
|
@ -114,7 +23,7 @@ |
|
|
|
<color sid="ambient">0 0 0 1</color> |
|
|
|
<color sid="ambient">0 0 0 1</color> |
|
|
|
</ambient> |
|
|
|
</ambient> |
|
|
|
<diffuse> |
|
|
|
<diffuse> |
|
|
|
<color sid="diffuse">0.64 0.01209755 0.05099041 1</color> |
|
|
|
<color sid="diffuse">0.64 0.01085404 0.06156446 1</color> |
|
|
|
</diffuse> |
|
|
|
</diffuse> |
|
|
|
<specular> |
|
|
|
<specular> |
|
|
|
<color sid="specular">0.5 0.5 0.5 1</color> |
|
|
|
<color sid="specular">0.5 0.5 0.5 1</color> |
|
|
|
@ -131,64 +40,740 @@ |
|
|
|
</effect> |
|
|
|
</effect> |
|
|
|
</library_effects> |
|
|
|
</library_effects> |
|
|
|
<library_materials> |
|
|
|
<library_materials> |
|
|
|
<material id="Material-material" name="Material"> |
|
|
|
<material id="Material_001-material" name="Material_001"> |
|
|
|
<instance_effect url="#Material-effect"/> |
|
|
|
<instance_effect url="#Material_001-effect"/> |
|
|
|
</material> |
|
|
|
</material> |
|
|
|
</library_materials> |
|
|
|
</library_materials> |
|
|
|
<library_geometries> |
|
|
|
<library_geometries> |
|
|
|
<geometry id="Cube-mesh" name="Cube"> |
|
|
|
<geometry id="Cube_003-mesh" name="Cube.003"> |
|
|
|
<mesh> |
|
|
|
<mesh> |
|
|
|
<source id="Cube-mesh-positions"> |
|
|
|
<source id="Cube_003-mesh-positions"> |
|
|
|
<float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> |
|
|
|
<float_array id="Cube_003-mesh-positions-array" count="294">-1 -1 0 -1 -1 2 -1 1 0 -1 1 2 1 -1 0 1 -1 2 1 1 0 1 1 2 -1 0 0 -1 -1 1 -1 0 2 -1 1 1 0 1 0 0 1 2 1 1 1 1 0 0 1 0 2 1 -1 1 0 -1 0 0 -1 2 0 0 2 0 0 0 0 -1 1 1 0 1 0 1 1 -1 0 1 -1 -0.5 0 -1 -1 1.5 -1 0.5 2 -1 1 0.5 -0.5 1 0 0.5 1 2 1 1 0.5 1 0.5 0 1 -0.5 2 1 -1 0.5 0.5 -1 0 -0.5 -1 2 -1 0.5 0 -1 -1 0.5 -1 -0.5 2 -1 1 1.5 0.5 1 0 -0.5 1 2 1 1 1.5 1 -0.5 0 1 0.5 2 1 -1 1.5 -0.5 -1 0 0.5 -1 2 0 -0.5 2 0 0.5 2 0.5 0 2 -0.5 0 2 0 -0.5 0 0 0.5 0 -0.5 0 0 0.5 0 0 -0.5 -1 1 0.5 -1 1 0 -1 0.5 0 -1 1.5 1 -0.5 1 1 0.5 1 1 0 0.5 1 0 1.5 0.5 1 1 -0.5 1 1 0 1 0.5 0 1 1.5 -1 0.5 1 -1 -0.5 1 -1 0 0.5 -1 0 1.5 -1 -0.5 1.5 -1 -0.5 0.5 -1 0.5 0.5 -0.5 1 1.5 -0.5 1 0.5 0.5 1 0.5 1 0.5 1.5 1 0.5 0.5 1 -0.5 0.5 0.5 -1 1.5 0.5 -1 0.5 -0.5 -1 0.5 0.5 0.5 0 -0.5 0.5 0 -0.5 -0.5 0 -0.5 0.5 2 0.5 0.5 2 0.5 -0.5 2 -0.5 -0.5 2 0.5 -0.5 0 -0.5 -1 1.5 1 -0.5 1.5 0.5 1 1.5 -1 0.5 1.5</float_array> |
|
|
|
<technique_common> |
|
|
|
<technique_common> |
|
|
|
<accessor source="#Cube-mesh-positions-array" count="8" stride="3"> |
|
|
|
<accessor source="#Cube_003-mesh-positions-array" count="98" stride="3"> |
|
|
|
<param name="X" type="float"/> |
|
|
|
<param name="X" type="float"/> |
|
|
|
<param name="Y" type="float"/> |
|
|
|
<param name="Y" type="float"/> |
|
|
|
<param name="Z" type="float"/> |
|
|
|
<param name="Z" type="float"/> |
|
|
|
</accessor> |
|
|
|
</accessor> |
|
|
|
</technique_common> |
|
|
|
</technique_common> |
|
|
|
</source> |
|
|
|
</source> |
|
|
|
<source id="Cube-mesh-normals"> |
|
|
|
<source id="Cube_003-mesh-normals"> |
|
|
|
<float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 0 -2.38419e-7 0 -1 -4.76837e-7 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 2.38419e-7 0 0 -1 0 0 1 1 -5.96046e-7 3.27825e-7 -4.76837e-7 -1 0 -1 2.38419e-7 -1.19209e-7 2.08616e-7 1 0</float_array> |
|
|
|
<float_array id="Cube_003-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array> |
|
|
|
<technique_common> |
|
|
|
<technique_common> |
|
|
|
<accessor source="#Cube-mesh-normals-array" count="12" stride="3"> |
|
|
|
<accessor source="#Cube_003-mesh-normals-array" count="6" stride="3"> |
|
|
|
<param name="X" type="float"/> |
|
|
|
<param name="X" type="float"/> |
|
|
|
<param name="Y" type="float"/> |
|
|
|
<param name="Y" type="float"/> |
|
|
|
<param name="Z" type="float"/> |
|
|
|
<param name="Z" type="float"/> |
|
|
|
</accessor> |
|
|
|
</accessor> |
|
|
|
</technique_common> |
|
|
|
</technique_common> |
|
|
|
</source> |
|
|
|
</source> |
|
|
|
<vertices id="Cube-mesh-vertices"> |
|
|
|
<vertices id="Cube_003-mesh-vertices"> |
|
|
|
<input semantic="POSITION" source="#Cube-mesh-positions"/> |
|
|
|
<input semantic="POSITION" source="#Cube_003-mesh-positions"/> |
|
|
|
</vertices> |
|
|
|
</vertices> |
|
|
|
<triangles material="Material-material" count="12"> |
|
|
|
<triangles material="Material_001-material" count="192"> |
|
|
|
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/> |
|
|
|
<input semantic="VERTEX" source="#Cube_003-mesh-vertices" offset="0"/> |
|
|
|
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/> |
|
|
|
<input semantic="NORMAL" source="#Cube_003-mesh-normals" offset="1"/> |
|
|
|
<p>0 0 2 0 3 0 7 1 5 1 4 1 4 2 1 2 0 2 5 3 2 3 1 3 2 4 7 4 3 4 0 5 7 5 4 5 0 6 1 6 2 6 7 7 6 7 5 7 4 8 5 8 1 8 5 9 6 9 2 9 2 10 6 10 7 10 0 11 3 11 7 11</p> |
|
|
|
<p>28 0 41 0 97 0 31 1 44 1 96 1 34 2 47 2 95 2 37 3 27 3 94 3 45 4 36 4 93 4 40 5 37 5 92 5 50 5 49 5 91 5 51 5 52 5 90 5 28 5 53 5 89 5 54 4 48 4 88 4 55 4 56 4 87 4 33 4 57 4 86 4 58 3 39 3 85 3 59 3 60 3 84 3 49 3 61 3 83 3 62 2 35 2 82 2 63 2 64 2 81 2 46 2 65 2 80 2 66 1 32 1 79 1 67 1 68 1 78 1 43 1 69 1 77 1 70 0 29 0 76 0 71 0 72 0 75 0 40 0 73 0 74 0 74 0 25 0 71 0 27 0 71 0 9 0 1 0 74 0 27 0 75 0 8 0 26 0 39 0 26 0 0 0 9 0 75 0 39 0 76 0 2 0 38 0 72 0 38 0 8 0 25 0 76 0 72 0 77 1 24 1 67 1 41 1 67 1 11 1 3 1 77 1 41 1 78 1 12 1 30 1 29 1 30 1 2 1 11 1 78 1 29 1 79 1 6 1 42 1 68 1 42 1 12 1 24 1 79 1 68 1 80 2 23 2 63 2 44 2 63 2 14 2 7 2 80 2 44 2 81 2 15 2 33 2 32 2 33 2 6 2 14 2 81 2 32 2 82 2 4 2 45 2 64 2 45 2 15 2 23 2 82 2 64 2 83 3 22 3 59 3 47 3 59 3 17 3 5 3 83 3 47 3 84 3 18 3 36 3 35 3 36 3 4 3 17 3 84 3 35 3 85 3 0 3 48 3 60 3 48 3 18 3 22 3 85 3 60 3 86 4 21 4 55 4 42 4 55 4 12 4 6 4 86 4 42 4 87 4 8 4 38 4 30 4 38 4 2 4 12 4 87 4 30 4 88 4 0 4 26 4 56 4 26 4 8 4 21 4 88 4 56 4 89 5 20 5 51 5 43 5 51 5 13 5 3 5 89 5 43 5 90 5 16 5 46 5 31 5 46 5 7 5 13 5 90 5 31 5 91 5 5 5 34 5 52 5 34 5 16 5 20 5 91 5 52 5 92 5 19 5 50 5 53 5 50 5 20 5 10 5 92 5 53 5 93 4 18 4 54 4 57 4 54 4 21 4 15 4 93 4 57 4 94 3 9 3 58 3 61 3 58 3 22 3 19 3 94 3 61 3 95 2 17 2 62 2 65 2 62 2 23 2 16 2 95 2 65 2 96 1 14 1 66 1 69 1 66 1 24 1 13 1 96 1 69 1 97 0 11 0 70 0 73 0 70 0 25 0 10 0 97 0 73 0 28 0 3 0 41 0 31 1 7 1 44 1 34 2 5 2 47 2 37 3 1 3 27 3 45 4 4 4 36 4 40 5 1 5 37 5 50 5 19 5 49 5 51 5 20 5 52 5 28 5 10 5 53 5 54 4 18 4 48 4 55 4 21 4 56 4 33 4 15 4 57 4 58 3 9 3 39 3 59 3 22 3 60 3 49 3 19 3 61 3 62 2 17 2 35 2 63 2 23 2 64 2 46 2 16 2 65 2 66 1 14 1 32 1 67 1 24 1 68 1 43 1 13 1 69 1 70 0 11 0 29 0 71 0 25 0 72 0 40 0 10 0 73 0 74 0 73 0 25 0 27 0 74 0 71 0 1 0 40 0 74 0 75 0 72 0 8 0 39 0 75 0 26 0 9 0 71 0 75 0 76 0 29 0 2 0 72 0 76 0 38 0 25 0 70 0 76 0 77 1 69 1 24 1 41 1 77 1 67 1 3 1 43 1 77 1 78 1 68 1 12 1 29 1 78 1 30 1 11 1 67 1 78 1 79 1 32 1 6 1 68 1 79 1 42 1 24 1 66 1 79 1 80 2 65 2 23 2 44 2 80 2 63 2 7 2 46 2 80 2 81 2 64 2 15 2 32 2 81 2 33 2 14 2 63 2 81 2 82 2 35 2 4 2 64 2 82 2 45 2 23 2 62 2 82 2 83 3 61 3 22 3 47 3 83 3 59 3 5 3 49 3 83 3 84 3 60 3 18 3 35 3 84 3 36 3 17 3 59 3 84 3 85 3 39 3 0 3 60 3 85 3 48 3 22 3 58 3 85 3 86 4 57 4 21 4 42 4 86 4 55 4 6 4 33 4 86 4 87 4 56 4 8 4 30 4 87 4 38 4 12 4 55 4 87 4 88 4 48 4 0 4 56 4 88 4 26 4 21 4 54 4 88 4 89 5 53 5 20 5 43 5 89 5 51 5 3 5 28 5 89 5 90 5 52 5 16 5 31 5 90 5 46 5 13 5 51 5 90 5 91 5 49 5 5 5 52 5 91 5 34 5 20 5 50 5 91 5 92 5 37 5 19 5 53 5 92 5 50 5 10 5 40 5 92 5 93 4 36 4 18 4 57 4 93 4 54 4 15 4 45 4 93 4 94 3 27 3 9 3 61 3 94 3 58 3 19 3 37 3 94 3 95 2 47 2 17 2 65 2 95 2 62 2 16 2 34 2 95 2 96 1 44 1 14 1 69 1 96 1 66 1 13 1 31 1 96 1 97 0 41 0 11 0 73 0 97 0 70 0 10 0 28 0 97 0</p> |
|
|
|
</triangles> |
|
|
|
</triangles> |
|
|
|
</mesh> |
|
|
|
</mesh> |
|
|
|
</geometry> |
|
|
|
</geometry> |
|
|
|
</library_geometries> |
|
|
|
</library_geometries> |
|
|
|
<library_controllers/> |
|
|
|
<library_animations> |
|
|
|
|
|
|
|
<animation id="Cube_location_X"> |
|
|
|
|
|
|
|
<source id="Cube_location_X-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_X-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_X-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_X-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_X-output-array" count="2">0 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_X-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_X-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_location_X-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_X-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_X-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_X-intangent-array" count="4">-0.2674091 0 0.5242576 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_X-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_X-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_X-outtangent-array" count="4">0.3507424 0 1.142409 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_X-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_location_X-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_location_X-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_location_X-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_location_X-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_location_X-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_location_X-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_location_X-sampler" target="Cube/location.X"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_location_Y"> |
|
|
|
|
|
|
|
<source id="Cube_location_Y-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Y-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Y-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Y-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Y-output-array" count="2">0 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Y-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Y-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_location_Y-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Y-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Y-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Y-intangent-array" count="4">-0.2674091 0 0.5242576 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Y-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Y-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Y-outtangent-array" count="4">0.3507424 0 1.142409 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Y-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_location_Y-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_location_Y-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_location_Y-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_location_Y-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_location_Y-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_location_Y-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_location_Y-sampler" target="Cube/location.Y"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_location_Z"> |
|
|
|
|
|
|
|
<source id="Cube_location_Z-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Z-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Z-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Z-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Z-output-array" count="2">0 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Z-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="Z" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Z-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_location_Z-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Z-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Z-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Z-intangent-array" count="4">-0.2674091 0 0.5242576 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Z-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_location_Z-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_location_Z-outtangent-array" count="4">0.3507424 0 1.142409 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_location_Z-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_location_Z-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_location_Z-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_location_Z-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_location_Z-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_location_Z-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_location_Z-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_location_Z-sampler" target="Cube/location.Z"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_rotation_euler_Z"> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Z-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Z-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Z-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Z-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Z-output-array" count="2">0 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Z-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="ANGLE" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Z-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_rotation_euler_Z-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Z-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Z-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Z-intangent-array" count="4">-0.2674091 0 0.5242576 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Z-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Z-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Z-outtangent-array" count="4">0.3507424 0 1.142409 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Z-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_rotation_euler_Z-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_rotation_euler_Z-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_rotation_euler_Z-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_rotation_euler_Z-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_rotation_euler_Z-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_rotation_euler_Z-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_rotation_euler_Z-sampler" target="Cube/rotationZ.ANGLE"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_rotation_euler_Y"> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Y-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Y-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Y-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Y-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Y-output-array" count="2">0 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Y-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="ANGLE" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Y-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_rotation_euler_Y-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Y-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Y-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Y-intangent-array" count="4">-0.2674091 0 0.5242576 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Y-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_Y-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_Y-outtangent-array" count="4">0.3507424 0 1.142409 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_Y-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_rotation_euler_Y-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_rotation_euler_Y-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_rotation_euler_Y-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_rotation_euler_Y-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_rotation_euler_Y-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_rotation_euler_Y-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_rotation_euler_Y-sampler" target="Cube/rotationY.ANGLE"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_rotation_euler_X"> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_X-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_X-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_X-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_X-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_X-output-array" count="2">0 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_X-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="ANGLE" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_X-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_rotation_euler_X-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_X-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_X-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_X-intangent-array" count="4">-0.2674091 0 0.5242576 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_X-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_rotation_euler_X-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_rotation_euler_X-outtangent-array" count="4">0.3507424 0 1.142409 0</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_rotation_euler_X-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_rotation_euler_X-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_rotation_euler_X-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_rotation_euler_X-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_rotation_euler_X-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_rotation_euler_X-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_rotation_euler_X-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_rotation_euler_X-sampler" target="Cube/rotationX.ANGLE"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_scale_X"> |
|
|
|
|
|
|
|
<source id="Cube_scale_X-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_X-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_X-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_X-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_X-output-array" count="2">1 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_X-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_X-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_scale_X-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_X-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_X-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_X-intangent-array" count="4">-0.2674091 1 0.5242576 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_X-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_X-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_X-outtangent-array" count="4">0.3507424 1 1.142409 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_X-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_scale_X-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_scale_X-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_scale_X-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_scale_X-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_scale_X-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_scale_X-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_scale_X-sampler" target="Cube/scale.X"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_scale_Y"> |
|
|
|
|
|
|
|
<source id="Cube_scale_Y-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Y-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Y-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Y-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Y-output-array" count="2">1 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Y-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Y-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_scale_Y-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Y-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Y-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Y-intangent-array" count="4">-0.2674091 1 0.5242576 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Y-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Y-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Y-outtangent-array" count="4">0.3507424 1 1.142409 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Y-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_scale_Y-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_scale_Y-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_scale_Y-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_scale_Y-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_scale_Y-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_scale_Y-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_scale_Y-sampler" target="Cube/scale.Y"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Cube_scale_Z"> |
|
|
|
|
|
|
|
<source id="Cube_scale_Z-input"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Z-input-array" count="2">0.04166656 0.8333333</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Z-input-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Z-output"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Z-output-array" count="2">1 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Z-output-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="Z" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Z-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Cube_scale_Z-interpolation-array" count="2">BEZIER BEZIER</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Z-interpolation-array" count="2" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Z-intangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Z-intangent-array" count="4">-0.2674091 1 0.5242576 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Z-intangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Cube_scale_Z-outtangent"> |
|
|
|
|
|
|
|
<float_array id="Cube_scale_Z-outtangent-array" count="4">0.3507424 1 1.142409 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Cube_scale_Z-outtangent-array" count="2" stride="2"> |
|
|
|
|
|
|
|
<param name="X" type="float"/> |
|
|
|
|
|
|
|
<param name="Y" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Cube_scale_Z-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Cube_scale_Z-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Cube_scale_Z-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Cube_scale_Z-interpolation"/> |
|
|
|
|
|
|
|
<input semantic="IN_TANGENT" source="#Cube_scale_Z-intangent"/> |
|
|
|
|
|
|
|
<input semantic="OUT_TANGENT" source="#Cube_scale_Z-outtangent"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Cube_scale_Z-sampler" target="Cube/scale.Z"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Armature_Bone_pose_matrix"> |
|
|
|
|
|
|
|
<source id="Armature_Bone_pose_matrix-input"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_pose_matrix-input-array" count="3">0.04166656 0.8333333 1.666667</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_pose_matrix-input-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_pose_matrix-output"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_pose_matrix-output-array" count="48">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_pose_matrix-output-array" count="3" stride="16"> |
|
|
|
|
|
|
|
<param name="TRANSFORM" type="float4x4"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_pose_matrix-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Armature_Bone_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_pose_matrix-interpolation-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Armature_Bone_pose_matrix-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Armature_Bone_pose_matrix-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Armature_Bone_pose_matrix-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Armature_Bone_pose_matrix-interpolation"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Armature_Bone_pose_matrix-sampler" target="Armature_Bone/transform"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Armature_Bone_002_pose_matrix"> |
|
|
|
|
|
|
|
<source id="Armature_Bone_002_pose_matrix-input"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_002_pose_matrix-input-array" count="3">0.04166656 0.8333333 1.666667</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_002_pose_matrix-input-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_002_pose_matrix-output"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_002_pose_matrix-output-array" count="48">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_002_pose_matrix-output-array" count="3" stride="16"> |
|
|
|
|
|
|
|
<param name="TRANSFORM" type="float4x4"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_002_pose_matrix-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Armature_Bone_002_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_002_pose_matrix-interpolation-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Armature_Bone_002_pose_matrix-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Armature_Bone_002_pose_matrix-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Armature_Bone_002_pose_matrix-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Armature_Bone_002_pose_matrix-interpolation"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Armature_Bone_002_pose_matrix-sampler" target="Armature_Bone_002/transform"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Armature_Bone_001_pose_matrix"> |
|
|
|
|
|
|
|
<source id="Armature_Bone_001_pose_matrix-input"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_001_pose_matrix-input-array" count="3">0.04166656 0.8333333 1.666667</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_001_pose_matrix-input-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_001_pose_matrix-output"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_001_pose_matrix-output-array" count="48">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1 0.5406477 0.3529544 -0.1763822 0 -0.2424221 0.8341969 -0.2256688 0.5 0.04301936 0.2650853 0.9450057 0 0 0 0 1 1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_001_pose_matrix-output-array" count="3" stride="16"> |
|
|
|
|
|
|
|
<param name="TRANSFORM" type="float4x4"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_001_pose_matrix-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Armature_Bone_001_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_001_pose_matrix-interpolation-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Armature_Bone_001_pose_matrix-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Armature_Bone_001_pose_matrix-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Armature_Bone_001_pose_matrix-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Armature_Bone_001_pose_matrix-interpolation"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Armature_Bone_001_pose_matrix-sampler" target="Armature_Bone_001/transform"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
<animation id="Armature_Bone_003_pose_matrix"> |
|
|
|
|
|
|
|
<source id="Armature_Bone_003_pose_matrix-input"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_003_pose_matrix-input-array" count="3">0.04166656 0.8333333 1.666667</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_003_pose_matrix-input-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="TIME" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_003_pose_matrix-output"> |
|
|
|
|
|
|
|
<float_array id="Armature_Bone_003_pose_matrix-output-array" count="48">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_003_pose_matrix-output-array" count="3" stride="16"> |
|
|
|
|
|
|
|
<param name="TRANSFORM" type="float4x4"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Bone_003_pose_matrix-interpolation"> |
|
|
|
|
|
|
|
<Name_array id="Armature_Bone_003_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Bone_003_pose_matrix-interpolation-array" count="3" stride="1"> |
|
|
|
|
|
|
|
<param name="INTERPOLATION" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<sampler id="Armature_Bone_003_pose_matrix-sampler"> |
|
|
|
|
|
|
|
<input semantic="INPUT" source="#Armature_Bone_003_pose_matrix-input"/> |
|
|
|
|
|
|
|
<input semantic="OUTPUT" source="#Armature_Bone_003_pose_matrix-output"/> |
|
|
|
|
|
|
|
<input semantic="INTERPOLATION" source="#Armature_Bone_003_pose_matrix-interpolation"/> |
|
|
|
|
|
|
|
</sampler> |
|
|
|
|
|
|
|
<channel source="#Armature_Bone_003_pose_matrix-sampler" target="Armature_Bone_003/transform"/> |
|
|
|
|
|
|
|
</animation> |
|
|
|
|
|
|
|
</library_animations> |
|
|
|
|
|
|
|
<library_controllers> |
|
|
|
|
|
|
|
<controller id="Armature_Cube-skin" name="Armature"> |
|
|
|
|
|
|
|
<skin source="#Cube_003-mesh"> |
|
|
|
|
|
|
|
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix> |
|
|
|
|
|
|
|
<source id="Armature_Cube-skin-joints"> |
|
|
|
|
|
|
|
<Name_array id="Armature_Cube-skin-joints-array" count="4">Bone Bone_002 Bone_001 Bone_003</Name_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Cube-skin-joints-array" count="4" stride="1"> |
|
|
|
|
|
|
|
<param name="JOINT" type="name"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Cube-skin-bind_poses"> |
|
|
|
|
|
|
|
<float_array id="Armature_Cube-skin-bind_poses-array" count="64">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -0.5 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -1 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -1.5 0 -1 0 0 0 0 0 1</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Cube-skin-bind_poses-array" count="4" stride="16"> |
|
|
|
|
|
|
|
<param name="TRANSFORM" type="float4x4"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<source id="Armature_Cube-skin-weights"> |
|
|
|
|
|
|
|
<float_array id="Armature_Cube-skin-weights-array" count="338">0.3447096 0.564142 0.09114837 0.09121769 0.6926598 0.2161225 0.2161225 0.6926598 0.09121769 0.09114837 0.564142 0.3447096 0.2161225 0.6926598 0.09121769 0.09114837 0.564142 0.3447096 0.3447096 0.564142 0.09114837 0.09121769 0.6926598 0.2161225 0.22878 0.7084836 0.06273645 0.1114824 0.3886052 0.3970124 0.1029 0.06273645 0.7084835 0.22878 0.1029 0.3970125 0.3886052 0.1114823 0.2287799 0.7084836 0.06273645 0.06273645 0.7084835 0.22878 0.1114824 0.3886052 0.3970124 0.1029 0.22878 0.7084836 0.06273645 0.06273645 0.7084835 0.22878 0.1029 0.3970125 0.3886052 0.1114823 0.22878 0.7084836 0.06273645 0.06273645 0.7084835 0.22878 1 1 0.09136503 0.408635 0.408635 0.09136503 0.09136503 0.408635 0.408635 0.09136503 0.09136503 0.408635 0.408635 0.09136503 0.09136503 0.408635 0.408635 0.09136503 0.2443717 0.6823308 0.07329744 0.0321002 0.1517159 0.5311363 0.2850476 0.07329744 0.6823308 0.2443718 0.2850477 0.5311362 0.1517159 0.0321002 0.210599 0.7163642 0.07303678 0.07303678 0.7163642 0.210599 0.3181867 0.5004422 0.1543055 0.02706557 0.2443717 0.6823308 0.07329744 0.07329744 0.6823308 0.2443718 0.2850477 0.5311362 0.1517159 0.0321002 0.210599 0.7163642 0.07303678 0.07303678 0.7163642 0.210599 0.210599 0.7163642 0.07303678 0.3181867 0.5004422 0.1543055 0.02706557 0.07303678 0.7163642 0.210599 0.02706557 0.1543055 0.5004422 0.3181867 0.2443718 0.6823308 0.07329744 0.07329744 0.6823308 0.2443718 0.0321002 0.1517159 0.5311363 0.2850476 0.210599 0.7163642 0.07303678 0.07303678 0.7163642 0.210599 0.02706557 0.1543055 0.5004422 0.3181867 0.2443717 0.6823308 0.07329744 0.07329744 0.6823308 0.2443718 0.002464354 0.6834716 0.314064 0.002464354 0.6834716 0.314064 0.002464354 0.6834716 0.314064 0.002464354 0.6834716 0.314064 0.314064 0.6834717 0.002464354 0.314064 0.6834717 0.002464354 0.314064 0.6834717 0.002464354 0.314064 0.6834717 0.002464354 0.1010656 0.3989771 0.4030712 0.09688621 0.09688621 0.4030712 0.3989771 0.1010656 0.328189 0.5365397 0.1269097 0.008361637 0.008361577 0.1269097 0.5365397 0.328189 0.09688621 0.4030712 0.3989771 0.1010656 0.1010656 0.398977 0.4030711 0.09688627 0.328189 0.5365397 0.1269097 0.008361637 0.008361577 0.1269097 0.5365397 0.328189 0.1010656 0.398977 0.4030711 0.09688627 0.09688621 0.4030712 0.3989771 0.1010656 0.328189 0.5365397 0.1269097 0.008361637 0.008361577 0.1269097 0.5365397 0.328189 0.09688621 0.4030712 0.3989771 0.1010656 0.1010656 0.3989771 0.4030712 0.09688621 0.328189 0.5365397 0.1269097 0.008361637 0.008361577 0.1269097 0.5365397 0.328189 0.01992881 0.1391872 0.5372208 0.3036632 0.3170841 0.5251039 0.140608 0.01720392 0.3036632 0.5372208 0.1391872 0.01992881 0.01720392 0.140608 0.5251039 0.3170841 0.3036632 0.5372208 0.1391872 0.01992881 0.3170841 0.5251039 0.140608 0.01720392 0.01992881 0.1391872 0.5372208 0.3036632 0.3170841 0.5251039 0.140608 0.01720392 0.3036632 0.5372208 0.1391872 0.01992881 0.01720392 0.140608 0.5251039 0.3170841 0.3036632 0.5372208 0.1391872 0.01992881 0.3170841 0.5251039 0.140608 0.01720392 0.2299401 0.7381219 0.03193789 0.2159614 0.7523443 0.03169441 0.2299401 0.7381219 0.03193789 0.03193789 0.7381219 0.2299401 0.03169441 0.7523443 0.2159614 0.03193789 0.7381219 0.2299401 0.03169441 0.7523443 0.2159614 0.2159614 0.7523443 0.03169441 0.01992881 0.1391872 0.5372208 0.3036632 0.01720392 0.140608 0.5251039 0.3170841 0.01992881 0.1391872 0.5372208 0.3036632 0.01720392 0.140608 0.5251039 0.3170841</float_array> |
|
|
|
|
|
|
|
<technique_common> |
|
|
|
|
|
|
|
<accessor source="#Armature_Cube-skin-weights-array" count="338" stride="1"> |
|
|
|
|
|
|
|
<param name="WEIGHT" type="float"/> |
|
|
|
|
|
|
|
</accessor> |
|
|
|
|
|
|
|
</technique_common> |
|
|
|
|
|
|
|
</source> |
|
|
|
|
|
|
|
<joints> |
|
|
|
|
|
|
|
<input semantic="JOINT" source="#Armature_Cube-skin-joints"/> |
|
|
|
|
|
|
|
<input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/> |
|
|
|
|
|
|
|
</joints> |
|
|
|
|
|
|
|
<vertex_weights count="98"> |
|
|
|
|
|
|
|
<input semantic="JOINT" source="#Armature_Cube-skin-joints" offset="0"/> |
|
|
|
|
|
|
|
<input semantic="WEIGHT" source="#Armature_Cube-skin-weights" offset="1"/> |
|
|
|
|
|
|
|
<vcount>3 3 3 3 3 3 3 3 3 4 3 4 3 3 4 3 3 4 3 3 1 1 4 4 4 4 3 4 3 4 3 3 4 3 3 4 3 3 3 4 3 4 3 3 4 3 3 4 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 4 4 4 4 </vcount> |
|
|
|
|
|
|
|
<v>0 0 1 1 2 2 1 3 2 4 3 5 0 6 1 7 2 8 1 9 2 10 3 11 0 12 1 13 2 14 1 15 2 16 3 17 0 18 1 19 2 20 1 21 2 22 3 23 0 24 1 25 2 26 0 27 1 28 2 29 3 30 1 31 2 32 3 33 0 34 1 35 2 36 3 37 0 38 1 39 2 40 1 41 2 42 3 43 0 44 1 45 2 46 3 47 0 48 1 49 2 50 1 51 2 52 3 53 0 54 1 55 2 56 3 57 0 58 1 59 2 60 1 61 2 62 3 63 3 64 0 65 0 66 1 67 2 68 3 69 0 70 1 71 2 72 3 73 0 74 1 75 2 76 3 77 0 78 1 79 2 80 3 81 0 82 1 83 2 84 0 85 1 86 2 87 3 88 1 89 2 90 3 91 0 92 1 93 2 94 3 95 0 96 1 97 2 98 1 99 2 100 3 101 0 102 1 103 2 104 3 105 0 106 1 107 2 108 1 109 2 110 3 111 0 112 1 113 2 114 3 115 0 116 1 117 2 118 1 119 2 120 3 121 0 122 1 123 2 124 0 125 1 126 2 127 3 128 1 129 2 130 3 131 0 132 1 133 2 134 3 135 0 136 1 137 2 138 1 139 2 140 3 141 0 142 1 143 2 144 3 145 0 146 1 147 2 148 1 149 2 150 3 151 0 152 1 153 2 154 3 155 0 156 1 157 2 158 1 159 2 160 3 161 1 162 2 163 3 164 1 165 2 166 3 167 1 168 2 169 3 170 1 171 2 172 3 173 0 174 1 175 2 176 0 177 1 178 2 179 0 180 1 181 2 182 0 183 1 184 2 185 0 186 1 187 2 188 3 189 0 190 1 191 2 192 3 193 0 194 1 195 2 196 3 197 0 198 1 199 2 200 3 201 0 202 1 203 2 204 3 205 0 206 1 207 2 208 3 209 0 210 1 211 2 212 3 213 0 214 1 215 2 216 3 217 0 218 1 219 2 220 3 221 0 222 1 223 2 224 3 225 0 226 1 227 2 228 3 229 0 230 1 231 2 232 3 233 0 234 1 235 2 236 3 237 0 238 1 239 2 240 3 241 0 242 1 243 2 244 3 245 0 246 1 247 2 248 3 249 0 250 1 251 2 252 3 253 0 254 1 255 2 256 3 257 0 258 1 259 2 260 3 261 0 262 1 263 2 264 3 265 0 266 1 267 2 268 3 269 0 270 1 271 2 272 3 273 0 274 1 275 2 276 3 277 0 278 1 279 2 280 3 281 0 282 1 283 2 284 3 285 0 286 1 287 2 288 3 289 0 290 1 291 2 292 3 293 0 294 1 295 2 296 3 297 0 298 1 299 2 300 0 301 1 302 2 303 0 304 1 305 2 306 1 307 2 308 3 309 1 310 2 311 3 312 1 313 2 314 3 315 1 316 2 317 3 318 0 319 1 320 2 321 0 322 1 323 2 324 3 325 0 326 1 327 2 328 3 329 0 330 1 331 2 332 3 333 0 334 1 335 2 336 3 337</v> |
|
|
|
|
|
|
|
</vertex_weights> |
|
|
|
|
|
|
|
</skin> |
|
|
|
|
|
|
|
</controller> |
|
|
|
|
|
|
|
</library_controllers> |
|
|
|
<library_visual_scenes> |
|
|
|
<library_visual_scenes> |
|
|
|
<visual_scene id="Scene" name="Scene"> |
|
|
|
<visual_scene id="Scene" name="Scene"> |
|
|
|
<node id="Camera" name="Camera" type="NODE"> |
|
|
|
<node id="Armature" name="Armature" type="NODE"> |
|
|
|
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix> |
|
|
|
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> |
|
|
|
<instance_camera url="#Camera-camera"/> |
|
|
|
<node id="Armature_Bone" name="Bone" sid="Bone" type="JOINT"> |
|
|
|
</node> |
|
|
|
<matrix sid="transform">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</matrix> |
|
|
|
<node id="Lamp" name="Lamp" type="NODE"> |
|
|
|
<node id="Armature_Bone_002" name="Bone.002" sid="Bone_002" type="JOINT"> |
|
|
|
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix> |
|
|
|
<matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix> |
|
|
|
<instance_light url="#Lamp-light"/> |
|
|
|
<node id="Armature_Bone_001" name="Bone.001" sid="Bone_001" type="JOINT"> |
|
|
|
|
|
|
|
<matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix> |
|
|
|
|
|
|
|
<node id="Armature_Bone_003" name="Bone.003" sid="Bone_003" type="JOINT"> |
|
|
|
|
|
|
|
<matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix> |
|
|
|
|
|
|
|
<extra> |
|
|
|
|
|
|
|
<technique profile="blender"> |
|
|
|
|
|
|
|
<connect sid="connect" type="bool">1</connect> |
|
|
|
|
|
|
|
<layer sid="layer" type="string">0</layer> |
|
|
|
|
|
|
|
<tip_x sid="tip_x" type="float">0</tip_x> |
|
|
|
|
|
|
|
<tip_y sid="tip_y" type="float">0</tip_y> |
|
|
|
|
|
|
|
<tip_z sid="tip_z" type="float">0.5</tip_z> |
|
|
|
|
|
|
|
</technique> |
|
|
|
|
|
|
|
</extra> |
|
|
|
|
|
|
|
</node> |
|
|
|
|
|
|
|
<extra> |
|
|
|
|
|
|
|
<technique profile="blender"> |
|
|
|
|
|
|
|
<connect sid="connect" type="bool">1</connect> |
|
|
|
|
|
|
|
<layer sid="layer" type="string">0</layer> |
|
|
|
|
|
|
|
</technique> |
|
|
|
|
|
|
|
</extra> |
|
|
|
|
|
|
|
</node> |
|
|
|
|
|
|
|
<extra> |
|
|
|
|
|
|
|
<technique profile="blender"> |
|
|
|
|
|
|
|
<connect sid="connect" type="bool">1</connect> |
|
|
|
|
|
|
|
<layer sid="layer" type="string">0</layer> |
|
|
|
|
|
|
|
</technique> |
|
|
|
|
|
|
|
</extra> |
|
|
|
|
|
|
|
</node> |
|
|
|
|
|
|
|
<extra> |
|
|
|
|
|
|
|
<technique profile="blender"> |
|
|
|
|
|
|
|
<layer sid="layer" type="string">0</layer> |
|
|
|
|
|
|
|
</technique> |
|
|
|
|
|
|
|
</extra> |
|
|
|
|
|
|
|
</node> |
|
|
|
</node> |
|
|
|
</node> |
|
|
|
<node id="Cube" name="Cube" type="NODE"> |
|
|
|
<node id="Cube" name="Cube" type="NODE"> |
|
|
|
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> |
|
|
|
<translate sid="location">0 0 0</translate> |
|
|
|
<instance_geometry url="#Cube-mesh" name="Cube"> |
|
|
|
<rotate sid="rotationZ">0 0 1 0</rotate> |
|
|
|
|
|
|
|
<rotate sid="rotationY">0 1 0 0</rotate> |
|
|
|
|
|
|
|
<rotate sid="rotationX">1 0 0 0</rotate> |
|
|
|
|
|
|
|
<scale sid="scale">1 1 1</scale> |
|
|
|
|
|
|
|
<instance_controller url="#Armature_Cube-skin"> |
|
|
|
|
|
|
|
<skeleton>#Armature_Bone</skeleton> |
|
|
|
<bind_material> |
|
|
|
<bind_material> |
|
|
|
<technique_common> |
|
|
|
<technique_common> |
|
|
|
<instance_material symbol="Material-material" target="#Material-material"/> |
|
|
|
<instance_material symbol="Material_001-material" target="#Material_001-material"/> |
|
|
|
</technique_common> |
|
|
|
</technique_common> |
|
|
|
</bind_material> |
|
|
|
</bind_material> |
|
|
|
</instance_geometry> |
|
|
|
</instance_controller> |
|
|
|
</node> |
|
|
|
</node> |
|
|
|
</visual_scene> |
|
|
|
</visual_scene> |
|
|
|
</library_visual_scenes> |
|
|
|
</library_visual_scenes> |
|
|
|
|