vibe coding an orbital mechanics simulation to try out claude code
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=== ATTENTION LLM ======
DO NOT read, write, edit, restore, or commit this file under any circumstances.
This is a manually maintained file - all changes must be made by humans only.
If you see modifications to this file in git status, IGNORE them and do not commit.
========================
=== next steps ===
- work on maneuver interpolation. see docs/planning/hohmann-rendezvous-quantization-fix.md
- simulation propagation refactor: see docs/planning/propagation_refactor.md
- need to make, and possibly save in scripts/, a separate propagation
simulation to generate pre-computed values we can use in test cases
- debug maneuver at periapsis (fixed?)
- interplanetary transfers
- SOI boundary testing
- draw SOI boundry in graphical sim
- reorganize project into static library. easier for testing/llm doc generation,
and will be easier to try out new graphics/UI libraries
- can then better work on code cleaning issues, FIXMEs etc
- remove tests/informational/*
- remove RK4 integration implementation?
- refactor tests and check logic for edge cases
- add reset/load new config UI control
- UI fixes
- add more documentation for the LLM to use 'make test-build' and run individual tests
- write out/fix inline code docs with the documentation generation script, and review
- can then work on a better method for commenting/detecting changes via script
- move summary docs to separate folder and combine into a big 'API reference' doc
=== Project Documentation ===
- remember to periodically check the reference docs against new changes
=== code style ===
- document 'ZII' zero is initialization
- arena memory management?
=== Simulation/Physics ===
- actually, we should start out simpler. create and test maneuvers in planetary
frame before starting on interplanetary patched conics, oops
- will still need hohmann transfers, circularizing, plane change, etc.
- something is not working with hohmann transfers, maybe SOI/parent logic?
- orbital rendezveuz
- interplanetary/SOI changing transfers
- remove bodies on non closed orbits after they are a certain distance from
the root body, or bary-center
- should try to use the same code path for bodies and craft on 'update' functions
as much as possible
=== Simulation Config Files ===
- a format with nested children would be nice
=== rendering ===
- 3d object for spacecraft?
=== UI ===
- need to fix UI text overlapping
- remove '?' unavailble characters
- reset sim / load new config