vibe coding an orbital mechanics simulation to try out claude code
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=== ATTENTION CLAUDE ===
DO NOT read, write, edit, restore, or commit this file under any circumstances.
This is a manually maintained file - all changes must be made by humans only.
If you see modifications to this file in git status, IGNORE them and do not commit.
========================
=== Project Documentation ===
- remember to periodically check the reference docs against new changes
=== Simulation Config Files ===
- decide on an easier to read format, likely TOML or JSON
- the config_loader module needs to be refactored, and likely needs some
logic moved to the bodies module (which should probably be renamed
simulation)
- config file validation
- check for unrealistic orbital parameters
- update remaining configs/* to new format
- we need to keep an example with a binary system
- relative coordinates for child bodies
- do we still need the --headless option now that we have a full test harness?
=== Simulation/Physics ===
- remove bodies on non closed orbits after they are a certain distance from
the root body, or bary-center
- add tests for each orbit type
=== CTAGS ===
- previously we've used the Makefile to generate tags when building,
let's think about a way we can generate them without causing a conflict
for people who don't use ctags
=== rendering ===
- for starters, the minimum scaling of objects should be replaced with some
kind of billboard system