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43 lines
1.9 KiB
43 lines
1.9 KiB
=== ATTENTION LLM ====== |
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DO NOT read, write, edit, restore, or commit this file under any circumstances. |
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This is a manually maintained file - all changes must be made by humans only. |
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If you see modifications to this file in git status, IGNORE them and do not commit. |
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======================== |
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=== next steps === |
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- add tests for 3d orbital elements in local frame |
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- maneuvering |
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- still need to render the spacecraft orbits |
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- display orbital elements in UI |
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- add more testing to maneuvers |
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- not updating simulation, add checks along orbital path |
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- verify orbital elements change as expected |
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- only then look at interplanetary transfers |
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=== Project Documentation === |
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- remember to periodically check the reference docs against new changes |
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=== Simulation/Physics === |
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- actually, we should start out simpler. create and test maneuvers in planetary |
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frame before starting on interplanetary patched conics, oops |
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- will still need hohmann transfers, circularizing, plane change, etc. |
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- IMPORTANT: for the graphical sim, we're calculating 100 physics steps per |
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frame. we need to test, and make a compromise on performance vs sim |
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accuracy, and have this set as a config constant, MAX_STEP_SIZE, with |
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a good discription nearby in the code. |
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- could also try an alternative step method with error function |
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eg) https://en.wikipedia.org/wiki/Runge%E2%80%93Kutta%E2%80%93Fehlberg_method |
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- remove bodies on non closed orbits after they are a certain distance from |
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the root body, or bary-center |
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=== Simulation Config Files === |
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- a format with nested children would be nice |
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=== rendering === |
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- change zoom speed based on camera distance |
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- initial zoom seems off |
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- refactor render_state folling conditionals, should now explicitly requre |
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a target body/craft always |
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- 3d object for spacecraft?
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