vibe coding an orbital mechanics simulation to try out claude code
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=== ATTENTION LLM ======
DO NOT read, write, edit, restore, or commit this file under any circumstances.
This is a manually maintained file - all changes must be made by humans only.
If you see modifications to this file in git status, IGNORE them and do not commit.
========================
=== next steps ===
- continue work on spacecraft rendering
- default 3d object is way too big
- not using a billboard in the UI
- maneuver indicator also needs billboard
- clean up info panels (too big, poor color choice, font too small)
- render_state following booleans is clunky
- modify config file structure, configuration names follow test file names
- create tests and implementation for local frame maneuvers
- only then look at interplanetary transfers
=== Project Documentation ===
- remember to periodically check the reference docs against new changes
=== Testing ===
- we should match up our test case filenames with their associated config names
=== Simulation/Physics ===
- actually, we should start out simpler. create and test maneuvers in planetary
frame before starting on interplanetary patched conics, oops
- will still need hohmann transfers, circularizing, plane change, etc.
- check last commit for test modification, looks like we removed a lot of
REQUIRE statements about parent transitions
- IMPORTANT: for the graphical sim, we're calculating 100 physics steps per
frame. we need to test, and make a compromise on performance vs sim
accuracy, and have this set as a config constant, MAX_STEP_SIZE, with
a good discription nearby in the code.
- could also try an alternative step method with error function
eg) https://en.wikipedia.org/wiki/Runge%E2%80%93Kutta%E2%80%93Fehlberg_method
- remove bodies on non closed orbits after they are a certain distance from
the root body, or bary-center
- add and test 'satellite' objects that should not be in parents or have a
SOI
=== Simulation Config Files ===
- relative coordinates for child bodies
- can then use classic orbital elements instead of positions and velocities
- a format with nested children would be nice
=== CTAGS ===
- previously we've used the Makefile to generate tags when building,
let's think about a way we can generate them without causing a conflict
for people who don't use ctags
=== rendering ===
- for starters, the minimum scaling of objects should be replaced with some
kind of billboard system