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55 lines
2.6 KiB
55 lines
2.6 KiB
=== ATTENTION LLM ====== |
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DO NOT read, write, edit, restore, or commit this file under any circumstances. |
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This is a manually maintained file - all changes must be made by humans only. |
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If you see modifications to this file in git status, IGNORE them and do not commit. |
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======================== |
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=== next steps === |
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- continue work on spacecraft rendering |
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- default 3d object is way too big |
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- not using a billboard in the UI |
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- maneuver indicator also needs billboard |
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- clean up info panels (too big, poor color choice, font too small) |
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- render_state following booleans is clunky |
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- modify config file structure, configuration names follow test file names |
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- create tests and implementation for local frame maneuvers |
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- only then look at interplanetary transfers |
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=== Project Documentation === |
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- remember to periodically check the reference docs against new changes |
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=== Testing === |
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- we should match up our test case filenames with their associated config names |
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=== Simulation/Physics === |
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- actually, we should start out simpler. create and test maneuvers in planetary |
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frame before starting on interplanetary patched conics, oops |
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- will still need hohmann transfers, circularizing, plane change, etc. |
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- check last commit for test modification, looks like we removed a lot of |
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REQUIRE statements about parent transitions |
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- IMPORTANT: for the graphical sim, we're calculating 100 physics steps per |
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frame. we need to test, and make a compromise on performance vs sim |
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accuracy, and have this set as a config constant, MAX_STEP_SIZE, with |
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a good discription nearby in the code. |
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- could also try an alternative step method with error function |
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eg) https://en.wikipedia.org/wiki/Runge%E2%80%93Kutta%E2%80%93Fehlberg_method |
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- remove bodies on non closed orbits after they are a certain distance from |
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the root body, or bary-center |
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- add and test 'satellite' objects that should not be in parents or have a |
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SOI |
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=== Simulation Config Files === |
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- relative coordinates for child bodies |
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- can then use classic orbital elements instead of positions and velocities |
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- a format with nested children would be nice |
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=== CTAGS === |
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- previously we've used the Makefile to generate tags when building, |
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let's think about a way we can generate them without causing a conflict |
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for people who don't use ctags |
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=== rendering === |
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- for starters, the minimum scaling of objects should be replaced with some |
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kind of billboard system
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