vibe coding an orbital mechanics simulation to try out claude code
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#include "maneuver.h"
#include "physics.h"
#include "orbital_objects.h"
#include "simulation.h"
#include "orbital_mechanics.h"
#include <cmath>
#include <cstdio>
#include <cstring>
Vec3 calculate_prograde_dir(Vec3 local_velocity) {
return vec3_normalize(local_velocity);
}
Vec3 calculate_retrograde_dir(Vec3 local_velocity) {
Vec3 prograde = calculate_prograde_dir(local_velocity);
return vec3_scale(prograde, -1.0);
}
Vec3 calculate_normal_dir(Vec3 local_position, Vec3 local_velocity) {
Vec3 angular_momentum = vec3_cross(local_position, local_velocity);
return vec3_normalize(angular_momentum);
}
Vec3 calculate_antinormal_dir(Vec3 local_position, Vec3 local_velocity) {
Vec3 normal = calculate_normal_dir(local_position, local_velocity);
return vec3_scale(normal, -1.0);
}
Vec3 calculate_radial_in_dir(Vec3 local_position) {
Vec3 radial = vec3_normalize(local_position);
return vec3_scale(radial, -1.0);
}
Vec3 calculate_radial_out_dir(Vec3 local_position) {
return vec3_normalize(local_position);
}
Vec3 get_burn_direction_vector(BurnDirection direction, Vec3 local_pos, Vec3 local_vel) {
switch (direction) {
case BURN_PROGRADE:
return calculate_prograde_dir(local_vel);
case BURN_RETROGRADE:
return calculate_retrograde_dir(local_vel);
case BURN_NORMAL:
return calculate_normal_dir(local_pos, local_vel);
case BURN_ANTINORMAL:
return calculate_antinormal_dir(local_pos, local_vel);
case BURN_RADIAL_IN:
return calculate_radial_in_dir(local_pos);
case BURN_RADIAL_OUT:
return calculate_radial_out_dir(local_pos);
case BURN_CUSTOM:
default:
return {0.0, 0.0, 0.0};
}
}
const char* get_burn_direction_name(BurnDirection direction) {
switch (direction) {
case BURN_PROGRADE:
return "Prograde";
case BURN_RETROGRADE:
return "Retrograde";
case BURN_NORMAL:
return "Normal";
case BURN_ANTINORMAL:
return "Antinormal";
case BURN_RADIAL_IN:
return "Radial In";
case BURN_RADIAL_OUT:
return "Radial Out";
case BURN_CUSTOM:
return "Custom";
default:
return "Unknown";
}
}
void apply_impulsive_burn(Spacecraft* craft, BurnDirection direction, double delta_v) {
Vec3 dir = get_burn_direction_vector(direction, craft->local_position, craft->local_velocity);
Vec3 delta_v_vec = vec3_scale(dir, delta_v);
craft->local_velocity = vec3_add(craft->local_velocity, delta_v_vec);
}
void apply_custom_burn(Spacecraft* craft, Vec3 delta_v_local) {
craft->local_velocity = vec3_add(craft->local_velocity, delta_v_local);
craft->global_velocity = vec3_add(craft->global_velocity, delta_v_local);
}
OrbitalElements preview_burn_result(const Spacecraft* craft, BurnDirection direction, double delta_v, const SimulationState* sim) {
OrbitalElements current_elements = craft->orbit;
if (craft->parent_index < 0 || craft->parent_index >= sim->body_count) {
return current_elements;
}
CelestialBody* parent = &sim->bodies[craft->parent_index];
double parent_mass = parent->mass;
Vec3 pos;
Vec3 vel;
orbital_elements_to_cartesian(current_elements, parent_mass, &pos, &vel);
Vec3 burn_dir = get_burn_direction_vector(direction, pos, vel);
Vec3 delta_v_vec = vec3_scale(burn_dir, delta_v);
Vec3 new_vel = vec3_add(vel, delta_v_vec);
return cartesian_to_orbital_elements(pos, new_vel, parent_mass);
}
// Elliptical orbits only: uses analytical mean anomaly delta to compute
// exact time to target true anomaly, eliminating per-frame propagation.
// TODO: add parabolic (Barker's equation) and hyperbolic branches.
bool check_maneuver_trigger(Maneuver* maneuver, Spacecraft* craft, SimulationState* sim) {
switch (maneuver->trigger_type) {
case TRIGGER_TIME: {
// Fire at the step that contains the trigger time.
// The orbit state is at sim->time (start of current step).
// We propagate forward to trigger_value, burn, then propagate
// the remaining time to reach sim->time + sim->dt.
if (sim->time > maneuver->trigger_value) {
// Trigger is before the start of this step — clamp to 0
// (should have fired in an earlier step; fire immediately)
maneuver->scheduled_dt = 0.0;
return true;
}
if (sim->time + sim->dt <= maneuver->trigger_value) {
return false;
}
double dt_to_burn = maneuver->trigger_value - sim->time;
// Clamp to valid range [0, sim->dt]
if (dt_to_burn < 0.0) {
dt_to_burn = 0.0;
}
if (dt_to_burn > sim->dt) {
dt_to_burn = sim->dt;
}
maneuver->scheduled_dt = dt_to_burn;
return true;
}
case TRIGGER_TRUE_ANOMALY: {
if (craft->parent_index < 0 || craft->parent_index >= sim->body_count) {
return false;
}
CelestialBody* parent = &sim->bodies[craft->parent_index];
double current_nu = normalize_angle(craft->orbit.true_anomaly);
double target_nu = normalize_angle(maneuver->trigger_value);
double current_diff = angular_distance(current_nu, target_nu);
if (current_diff < 0.01) {
maneuver->scheduled_dt = 0.0;
return true;
}
double a = craft->orbit.semi_major_axis;
double e = craft->orbit.eccentricity;
double mu = G * parent->mass;
double n = sqrt(mu / (a * a * a));
double E_current = true_anomaly_to_eccentric_anomaly(current_nu, e);
double E_target = true_anomaly_to_eccentric_anomaly(target_nu, e);
double M_current = E_current - e * sin(E_current);
double M_target = E_target - e * sin(E_target);
double M_delta = M_target - M_current;
double dt_needed = M_delta / n;
if (dt_needed < 0) {
double M_period = 2.0 * M_PI;
dt_needed += M_period / n;
}
if (dt_needed <= 0.0 || dt_needed > sim->dt) {
return false;
}
maneuver->scheduled_dt = dt_needed;
return true;
}
default:
return false;
}
}
Maneuver create_maneuver(const char* name, int craft_index, BurnDirection direction, double delta_v, TriggerType trigger_type, double trigger_value) {
Maneuver m;
strncpy(m.name, name, 63);
m.name[63] = '\0';
m.craft_index = craft_index;
m.direction = direction;
m.delta_v = delta_v;
m.trigger_type = trigger_type;
m.trigger_value = trigger_value;
m.scheduled_dt = 0.0;
m.executed = false;
m.executed_time = 0.0;
return m;
}
void execute_maneuver(Maneuver* maneuver, Spacecraft* craft, SimulationState* sim, double current_time) {
apply_impulsive_burn(craft, maneuver->direction, maneuver->delta_v);
if (craft->parent_index >= 0 && craft->parent_index < sim->body_count) {
CelestialBody* parent = &sim->bodies[craft->parent_index];
craft->orbit = cartesian_to_orbital_elements(craft->local_position, craft->local_velocity, parent->mass);
}
maneuver->executed = true;
maneuver->executed_time = current_time;
}
int add_maneuver_to_simulation(SimulationState* sim, Maneuver* maneuver) {
if (sim->maneuver_count >= sim->max_maneuvers) {
return -1;
}
for (int i = 0; i < sim->maneuver_count; i++) {
if (strcmp(sim->maneuvers[i].name, maneuver->name) == 0) {
return -1;
}
}
if (maneuver->craft_index < 0 || maneuver->craft_index >= sim->craft_count) {
return -1;
}
int new_idx = sim->maneuver_count;
sim->maneuvers[new_idx] = *maneuver;
sim->maneuvers[new_idx].scheduled_dt = 0.0;
sim->maneuvers[new_idx].executed = false;
sim->maneuvers[new_idx].executed_time = 0.0;
sim->maneuver_count++;
return new_idx;
}
bool remove_maneuver_by_index(SimulationState* sim, int index) {
if (index < 0 || index >= sim->maneuver_count) {
return false;
}
int elements_to_move = sim->maneuver_count - index - 1;
if (elements_to_move > 0) {
memmove(&sim->maneuvers[index], &sim->maneuvers[index + 1],
elements_to_move * sizeof(Maneuver));
}
sim->maneuver_count--;
return true;
}
HohmannTransfer calculate_hohmann_transfer(double r1, double r2, double central_mass) {
HohmannTransfer result;
double a_transfer = (r1 + r2) / 2.0;
double mu = G * central_mass;
double v1 = sqrt(mu / r1);
double v_transfer1 = sqrt(mu * (2.0 / r1 - 1.0 / a_transfer));
result.dv1 = v_transfer1 - v1;
double v2 = sqrt(mu / r2);
double v_transfer2 = sqrt(mu * (2.0 / r2 - 1.0 / a_transfer));
result.dv2 = v2 - v_transfer2;
result.transfer_time = M_PI * sqrt(pow(a_transfer, 3.0) / mu);
result.true_anomaly_2 = M_PI;
return result;
}
bool validate_burn_parameters(const Spacecraft*, BurnDirection, double delta_v, double) {
if (delta_v < 0) {
return false;
}
if (delta_v > 50000.0) {
return false;
}
return true;
}