vibe coding an orbital mechanics simulation to try out claude code
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=== ATTENTION LLM ======
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========================
=== next steps ===
- refactor test cases:
- use strict values in 'REQUIRE' tests
- ensure we're using 'SECTION' macros for setup/teardown
- we're working on a generic python simulator to precalculate, but we should
also use some actual values from real-world missions or textbooks
- there's also the option of using a 3rd party simulator:
- https://github.com/poliastro/poliastro/blob/main/src/poliastro/core/propagation/farnocchia.py
- the (archived) poliastro project has two body propagators that are
similar enough to our Newton-Raphson implementation
- test_utilities:create_orbit_tracker functions could return copies instead of pointers
- functions using pointers could be pass by reference
- min_time should have a default value
- 3d should be always, and use existing OrbitalElements struct
- remove RK4 integration implementation?
- interplanetary transfers
- SOI boundary testing
- draw SOI boundry in graphical sim
- add reset/load new config UI control
- UI fixes
- write out/fix inline code docs with the documentation generation script, and review
- can then work on a better method for commenting/detecting changes via script
=== Project Documentation ===
- remember to periodically check the reference docs against new changes
=== code style ===
- arena memory management?
=== Simulation/Physics ===
- actually, we should start out simpler. create and test maneuvers in planetary
frame before starting on interplanetary patched conics, oops
- will still need hohmann transfers, circularizing, plane change, etc.
- interplanetary/SOI changing transfers
- remove bodies on non closed orbits after they are a certain distance from
the root body, or bary-center
- should try to use the same code path for bodies and craft on 'update' functions
as much as possible
- combine code paths for trigger types in check_maneuver_trigger().
- see TODO in src/maneuver.cpp
=== Simulation Config Files ===
- a format with nested children would be nice
=== rendering ===
- 3d object for spacecraft?
=== UI ===
- need to fix UI text overlapping
- remove '?' unavailble characters
- reset sim / load new config