vibe coding an orbital mechanics simulation to try out claude code
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Manual TODO file, no claude's allowed!
=== Project Documentation ===
- update docs/implementation plan with claude, and try to condense, and remove
completed objectives
- maybe also combine with docs/verbose_project_overview ?
- remember to update project README if needed for changes
- add flag to Makefile for running in --headless mode for testing
- add this to CLAUDE.md
- the other claude generated files in docs/ are also overly verbose
=== Simulation Config Files ===
- decide on an easier to read format, likely TOML or JSON
- the config_loader module needs to be refactored, and likely needs some
logic moved to the bodies module (which should probably be renamed
simulation)
=== Orbital Mechanics/Physics ===
- change orbit propagation method to Newton-Raphson
- tell claude to move any updated changes into 'staging' block comment for
easier review, and for later refactoring
- find some test data for solar system object orbits for verification
- also need tests for circular orbits, and orbits which might have anomalies
with simple trig equations
- test for orbit state after many revolutions
- a nice concise reference doc: https://web.mit.edu/10.001/Web/Course_Notes/NLAE/node6.html
- lastly test with different time steps to find an 'acceptable' error that's
pretty accurate, but doesn't take too many iterations. I used < 10
originally in orbital_shipping
- parabolic, and hyperbolic orbits with tests
=== rendereing ===
- for starters, the minimum scaling of objects should be replaced with some
kind of billboard system