vibe coding an orbital mechanics simulation to try out claude code
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#ifndef RENDERER_H
#define RENDERER_H
#include "simulation.h"
#include "raylib.h"
// Rendering state
struct RenderState {
Camera3D camera;
double distance_scale; // Scale factor for distances
double size_scale; // Scale factor for body sizes
bool show_info; // Display simulation info
};
// Renderer initialization and cleanup
void init_renderer(int width, int height, const char* title);
void close_renderer();
// Camera setup and control
void setup_camera(RenderState* render_state);
void update_camera(RenderState* render_state);
void focus_camera(RenderState* render_state, CelestialBody* body, Vector3& offset);
// Rendering functions
void render_body(CelestialBody* body, RenderState* render_state);
void render_simulation(SimulationState* sim, RenderState* render_state);
void render_info(SimulationState* sim, const char* config_name);
// Scaling functions
Vector3 scale_position(Vec3 pos, double scale);
float scale_radius(double radius, double scale);
#endif