vibe coding an orbital mechanics simulation to try out claude code
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#include "physics.h"
#include "simulation.h"
#include "config_loader.h"
#include "renderer.h"
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <cmath>
// Configuration defaults - edit to change default run mode
//#define DEFAULT_CONFIG_FILE "configs/test_simple.toml"
#define DEFAULT_CONFIG_FILE "tests/configs/solar_system.toml"
struct ProgramArgs {
const char* config_file;
};
void parse_command_line_args(int argc, char** argv, ProgramArgs* args) {
args->config_file = DEFAULT_CONFIG_FILE;
for (int i = 1; i < argc; i++) {
if (argv[i][0] != '-') {
args->config_file = argv[i];
}
}
}
void print_startup_info(const ProgramArgs* args) {
printf("=== Orbital Mechanics Simulation ===\n");
printf("Loading configuration: %s\n", args->config_file);
}
void run_gui_simulation(SimulationState* sim) {
init_renderer(1280, 720, "Orbital Mechanics Simulation");
RenderState render_state;
setup_camera(&render_state);
// Initialize UI state
render_state.selected_body_index = -1; // No selection initially
render_state.show_body_list = false;
render_state.show_body_info = false;
render_state.body_list_scroll = 0; // Initial scroll position
render_state.body_list_active = -1; // No active item initially
bool paused = false;
double speed_multiplier = 1.0;
int physics_steps_per_frame = 100;
printf("\nSimulation started!\n");
printf("Controls:\n");
printf(" Arrow keys: Rotate and zoom camera\n");
printf(" Space: Pause/Resume\n");
printf(" +/-: Speed up/slow down simulation\n");
printf(" I: Toggle info display\n");
printf(" B: Toggle body list\n");
printf(" ESC: Quit\n\n");
while (!WindowShouldClose()) {
if (IsKeyPressed(KEY_SPACE)) {
paused = !paused;
printf("Simulation %s\n", paused ? "paused" : "resumed");
}
if (IsKeyPressed(KEY_EQUAL) || IsKeyPressed(KEY_KP_ADD)) {
speed_multiplier *= 2.0;
printf("Speed multiplier: %.1fx\n", speed_multiplier);
}
if (IsKeyPressed(KEY_MINUS) || IsKeyPressed(KEY_KP_SUBTRACT)) {
speed_multiplier /= 2.0;
if (speed_multiplier < 0.125) speed_multiplier = 0.125;
printf("Speed multiplier: %.1fx\n", speed_multiplier);
}
if (!paused) {
int steps = (int)(physics_steps_per_frame * speed_multiplier);
for (int i = 0; i < steps; i++) {
update_simulation(sim);
}
}
#if 0
/****
* Hacks ahead...
*/
int focus_index = 4; // earth: 2, jupiter, 4
if (sim->body_count >= focus_index) {
Vector3 offset = {0, 2, 10};
focus_camera(&render_state, &sim->bodies[focus_index], offset);
}
#else
update_camera(&render_state);
#endif
render_simulation(sim, &render_state);
}
close_renderer();
printf("\nSimulation ended. Final time: %.2f days\n", sim->time / 86400.0);
}
int main(int argc, char** argv) {
ProgramArgs args;
parse_command_line_args(argc, argv, &args);
print_startup_info(&args);
// Create simulation with time step of 60 seconds
const int MAX_BODIES = 100;
const double TIME_STEP = 60.0; // 60 seconds per step
SimulationState* sim = create_simulation(MAX_BODIES, TIME_STEP);
// Load system configuration
if (!load_system_config(sim, args.config_file)) {
printf("Failed to load configuration file\n");
destroy_simulation(sim);
return 1;
}
run_gui_simulation(sim);
destroy_simulation(sim);
return 0;
}