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252 lines
9.4 KiB
252 lines
9.4 KiB
#include <catch2/catch_test_macros.hpp> |
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#include <catch2/matchers/catch_matchers_floating_point.hpp> |
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#include "../src/physics.h" |
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#include "../src/test_utilities.h" |
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#include <cmath> |
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using Catch::Matchers::WithinAbs; |
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SCENARIO("Vector math utilities", "[physics][utilities][vector]") { |
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const Vec3 a = {1.0, 2.0, 3.0}; |
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const Vec3 b = {4.0, 5.0, 6.0}; |
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SECTION("add") { |
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const Vec3 sum = vec3_add(a, b); |
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REQUIRE_THAT(sum.x, WithinAbs(5.0, R_TOL)); |
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REQUIRE_THAT(sum.y, WithinAbs(7.0, R_TOL)); |
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REQUIRE_THAT(sum.z, WithinAbs(9.0, R_TOL)); |
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} |
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SECTION("sub") { |
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const Vec3 diff = vec3_sub(b, a); |
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REQUIRE_THAT(diff.x, WithinAbs(3.0, R_TOL)); |
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REQUIRE_THAT(diff.y, WithinAbs(3.0, R_TOL)); |
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REQUIRE_THAT(diff.z, WithinAbs(3.0, R_TOL)); |
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} |
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SECTION("scale") { |
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const Vec3 scaled = vec3_scale(a, 2.0); |
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REQUIRE_THAT(scaled.x, WithinAbs(2.0, R_TOL)); |
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REQUIRE_THAT(scaled.y, WithinAbs(4.0, R_TOL)); |
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REQUIRE_THAT(scaled.z, WithinAbs(6.0, R_TOL)); |
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} |
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SECTION("magnitude") { |
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const double mag = vec3_magnitude(a); |
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REQUIRE_THAT(mag, WithinAbs(sqrt(14.0), R_TOL)); |
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} |
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SECTION("distance") { |
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const double dist = vec3_distance(a, b); |
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REQUIRE_THAT(dist, WithinAbs(sqrt(27.0), R_TOL)); |
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} |
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SECTION("normalize") { |
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const Vec3 unit = vec3_normalize(a); |
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const double actual_mag = vec3_magnitude(unit); |
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REQUIRE_THAT(actual_mag, WithinAbs(1.0, R_TOL)); |
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} |
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SECTION("normalize zero vector") { |
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const Vec3 zero = {0.0, 0.0, 0.0}; |
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const Vec3 result = vec3_normalize(zero); |
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REQUIRE(compare_vec3(result, zero, R_TOL)); |
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} |
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SECTION("dot product") { |
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const double dot = vec3_dot(a, b); |
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REQUIRE_THAT(dot, WithinAbs(32.0, R_TOL)); |
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} |
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SECTION("cross product") { |
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const Vec3 cross = vec3_cross(a, b); |
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REQUIRE_THAT(cross.x, WithinAbs(-3.0, R_TOL)); |
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REQUIRE_THAT(cross.y, WithinAbs(6.0, R_TOL)); |
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REQUIRE_THAT(cross.z, WithinAbs(-3.0, R_TOL)); |
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} |
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} |
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SCENARIO("Acceleration calculation", "[physics][acceleration]") { |
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SECTION("F = ma") { |
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const Vec3 force = {10.0, 20.0, 30.0}; |
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const double mass = 5.0; |
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const Vec3 accel = calculate_acceleration(force, mass); |
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REQUIRE_THAT(accel.x, WithinAbs(2.0, R_TOL)); |
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REQUIRE_THAT(accel.y, WithinAbs(4.0, R_TOL)); |
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REQUIRE_THAT(accel.z, WithinAbs(6.0, R_TOL)); |
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} |
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SECTION("zero mass returns zero acceleration") { |
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const Vec3 force = {10.0, 20.0, 30.0}; |
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const Vec3 accel = calculate_acceleration(force, 0.0); |
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REQUIRE(compare_vec3(accel, {0.0, 0.0, 0.0}, R_TOL)); |
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} |
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} |
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SCENARIO("Matrix operations", "[physics][utilities][matrix]") { |
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const Mat3 A = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0}; |
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const Vec3 v = {1.0, 2.0, 3.0}; |
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SECTION("identity matrix") { |
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const Mat3 I = mat3_identity(); |
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const Mat3 result = mat3_multiply(A, I); |
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REQUIRE(compare_vec3( |
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{result.m00, result.m11, result.m22}, |
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{A.m00, A.m11, A.m22}, R_TOL)); |
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} |
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SECTION("multiply vector") { |
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const Vec3 result = mat3_multiply_vec3(A, v); |
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REQUIRE_THAT(result.x, WithinAbs(14.0, R_TOL)); |
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REQUIRE_THAT(result.y, WithinAbs(32.0, R_TOL)); |
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REQUIRE_THAT(result.z, WithinAbs(50.0, R_TOL)); |
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} |
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SECTION("multiply two matrices") { |
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const Mat3 B = {9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0}; |
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const Mat3 result = mat3_multiply(A, B); |
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REQUIRE_THAT(result.m00, WithinAbs(30.0, R_TOL)); |
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REQUIRE_THAT(result.m01, WithinAbs(24.0, R_TOL)); |
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REQUIRE_THAT(result.m02, WithinAbs(18.0, R_TOL)); |
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REQUIRE_THAT(result.m10, WithinAbs(84.0, R_TOL)); |
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REQUIRE_THAT(result.m11, WithinAbs(69.0, R_TOL)); |
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REQUIRE_THAT(result.m12, WithinAbs(54.0, R_TOL)); |
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REQUIRE_THAT(result.m20, WithinAbs(138.0, R_TOL)); |
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REQUIRE_THAT(result.m21, WithinAbs(114.0, R_TOL)); |
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REQUIRE_THAT(result.m22, WithinAbs(90.0, R_TOL)); |
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} |
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SECTION("transpose") { |
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const Mat3 T = mat3_transpose(A); |
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REQUIRE_THAT(T.m00, WithinAbs(1.0, R_TOL)); |
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REQUIRE_THAT(T.m01, WithinAbs(4.0, R_TOL)); |
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REQUIRE_THAT(T.m02, WithinAbs(7.0, R_TOL)); |
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REQUIRE_THAT(T.m10, WithinAbs(2.0, R_TOL)); |
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REQUIRE_THAT(T.m11, WithinAbs(5.0, R_TOL)); |
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REQUIRE_THAT(T.m12, WithinAbs(8.0, R_TOL)); |
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REQUIRE_THAT(T.m20, WithinAbs(3.0, R_TOL)); |
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REQUIRE_THAT(T.m21, WithinAbs(6.0, R_TOL)); |
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REQUIRE_THAT(T.m22, WithinAbs(9.0, R_TOL)); |
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} |
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SECTION("transpose of transpose is original") { |
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const Mat3 T2 = mat3_transpose(mat3_transpose(A)); |
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REQUIRE_THAT(T2.m00, WithinAbs(A.m00, R_TOL)); |
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REQUIRE_THAT(T2.m01, WithinAbs(A.m01, R_TOL)); |
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REQUIRE_THAT(T2.m02, WithinAbs(A.m02, R_TOL)); |
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REQUIRE_THAT(T2.m10, WithinAbs(A.m10, R_TOL)); |
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REQUIRE_THAT(T2.m11, WithinAbs(A.m11, R_TOL)); |
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REQUIRE_THAT(T2.m12, WithinAbs(A.m12, R_TOL)); |
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REQUIRE_THAT(T2.m20, WithinAbs(A.m20, R_TOL)); |
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REQUIRE_THAT(T2.m21, WithinAbs(A.m21, R_TOL)); |
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REQUIRE_THAT(T2.m22, WithinAbs(A.m22, R_TOL)); |
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} |
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} |
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SCENARIO("Rotation matrices", "[physics][utilities][rotation]") { |
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SECTION("rotate about Z by 90 degrees") { |
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const Mat3 Rz = mat3_rotation_z(M_PI / 2); |
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const Vec3 v = {1.0, 0.0, 0.0}; |
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const Vec3 result = mat3_multiply_vec3(Rz, v); |
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REQUIRE_THAT(result.x, WithinAbs(0.0, R_TOL)); |
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REQUIRE_THAT(result.y, WithinAbs(1.0, R_TOL)); |
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REQUIRE_THAT(result.z, WithinAbs(0.0, R_TOL)); |
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} |
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SECTION("rotate about X by 90 degrees") { |
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const Mat3 Rx = mat3_rotation_x(M_PI / 2); |
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const Vec3 v = {0.0, 1.0, 0.0}; |
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const Vec3 result = mat3_multiply_vec3(Rx, v); |
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REQUIRE_THAT(result.x, WithinAbs(0.0, R_TOL)); |
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REQUIRE_THAT(result.y, WithinAbs(0.0, R_TOL)); |
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REQUIRE_THAT(result.z, WithinAbs(1.0, R_TOL)); |
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} |
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SECTION("180 degree rotation") { |
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const Mat3 Rz180 = mat3_rotation_z(M_PI); |
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const Vec3 v = {1.0, 0.0, 0.0}; |
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const Vec3 result = mat3_multiply_vec3(Rz180, v); |
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REQUIRE_THAT(result.x, WithinAbs(-1.0, R_TOL)); |
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REQUIRE_THAT(result.y, WithinAbs(0.0, R_TOL)); |
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REQUIRE_THAT(result.z, WithinAbs(0.0, R_TOL)); |
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} |
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SECTION("360 degree rotation equals identity") { |
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const Mat3 Rz360 = mat3_rotation_z(2.0 * M_PI); |
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const Mat3 I = mat3_identity(); |
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REQUIRE_THAT(Rz360.m00, WithinAbs(I.m00, R_TOL)); |
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REQUIRE_THAT(Rz360.m11, WithinAbs(I.m11, R_TOL)); |
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REQUIRE_THAT(Rz360.m22, WithinAbs(I.m22, R_TOL)); |
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} |
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SECTION("negative angle equals equivalent positive rotation") { |
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const Mat3 Rz_neg90 = mat3_rotation_z(-M_PI / 2); |
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const Mat3 Rz_270 = mat3_rotation_z(3.0 * M_PI / 2); |
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REQUIRE_THAT(Rz_neg90.m00, WithinAbs(Rz_270.m00, R_TOL)); |
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REQUIRE_THAT(Rz_neg90.m01, WithinAbs(Rz_270.m01, R_TOL)); |
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REQUIRE_THAT(Rz_neg90.m10, WithinAbs(Rz_270.m10, R_TOL)); |
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REQUIRE_THAT(Rz_neg90.m11, WithinAbs(Rz_270.m11, R_TOL)); |
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} |
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SECTION("combined rotations that cancel") { |
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const Mat3 Rz90 = mat3_rotation_z(M_PI / 2); |
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const Mat3 Rz_neg90 = mat3_rotation_z(-M_PI / 2); |
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const Mat3 combined = mat3_multiply(Rz_neg90, Rz90); |
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const Mat3 I = mat3_identity(); |
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REQUIRE_THAT(combined.m00, WithinAbs(I.m00, R_TOL)); |
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REQUIRE_THAT(combined.m11, WithinAbs(I.m11, R_TOL)); |
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REQUIRE_THAT(combined.m22, WithinAbs(I.m22, R_TOL)); |
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} |
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SECTION("rotation matrix orthogonality") { |
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const double angle = M_PI / 4; |
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const Mat3 Rz = mat3_rotation_z(angle); |
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const Mat3 Rz_T = mat3_transpose(Rz); |
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const Mat3 product = mat3_multiply(Rz, Rz_T); |
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const Mat3 I = mat3_identity(); |
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REQUIRE_THAT(product.m00, WithinAbs(I.m00, R_TOL)); |
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REQUIRE_THAT(product.m01, WithinAbs(I.m01, R_TOL)); |
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REQUIRE_THAT(product.m02, WithinAbs(I.m02, R_TOL)); |
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REQUIRE_THAT(product.m10, WithinAbs(I.m10, R_TOL)); |
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REQUIRE_THAT(product.m11, WithinAbs(I.m11, R_TOL)); |
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REQUIRE_THAT(product.m12, WithinAbs(I.m12, R_TOL)); |
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REQUIRE_THAT(product.m20, WithinAbs(I.m20, R_TOL)); |
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REQUIRE_THAT(product.m21, WithinAbs(I.m21, R_TOL)); |
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REQUIRE_THAT(product.m22, WithinAbs(I.m22, R_TOL)); |
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} |
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SECTION("orbital rotation matrix with 90 deg inclination") { |
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const Mat3 R = mat3_rotation_orbital(0.0, M_PI / 2, 0.0); |
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const Vec3 v = {1.0, 0.0, 0.0}; |
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const Vec3 result = mat3_multiply_vec3(R, v); |
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REQUIRE_THAT(result.x, WithinAbs(1.0, R_TOL)); |
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REQUIRE_THAT(result.y, WithinAbs(0.0, R_TOL)); |
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REQUIRE_THAT(result.z, WithinAbs(0.0, R_TOL)); |
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} |
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} |
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SCENARIO("compare_vec3 utility", "[physics][utilities][compare]") { |
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SECTION("equal vectors within tolerance") { |
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const Vec3 a = {1.0, 2.0, 3.0}; |
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const Vec3 b = {1.0001, 2.0001, 3.0001}; |
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REQUIRE(compare_vec3(a, b, 1e-3)); |
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} |
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SECTION("equal vectors exactly") { |
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const Vec3 a = {1.0, 2.0, 3.0}; |
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const Vec3 b = {1.0, 2.0, 3.0}; |
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REQUIRE(compare_vec3(a, b, 0.0)); |
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} |
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SECTION("different vectors outside tolerance") { |
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const Vec3 a = {1.0, 2.0, 3.0}; |
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const Vec3 b = {2.0, 2.0, 3.0}; |
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REQUIRE(!compare_vec3(a, b, 0.5)); |
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} |
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SECTION("zero vector comparison") { |
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const Vec3 a = {0.0, 0.0, 0.0}; |
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const Vec3 b = {0.0, 0.0, 0.0}; |
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REQUIRE(compare_vec3(a, b, 0.0)); |
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} |
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}
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