vibe coding an orbital mechanics simulation to try out claude code
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#include <catch2/catch_test_macros.hpp>
#include "../src/physics.h"
#include "../src/simulation.h"
#include "../src/orbital_objects.h"
#include "../src/maneuver.h"
#include "../src/config_loader.h"
#include <cmath>
TEST_CASE("Maneuver loading from config", "[maneuver][config]") {
const double TIME_STEP = 60.0;
SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP);
REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml"));
REQUIRE(sim->maneuver_count == 2);
REQUIRE(std::string(sim->maneuvers[0].name) == "orbit_raise_1");
REQUIRE(std::string(sim->maneuvers[1].name) == "orbit_raise_2");
REQUIRE(sim->maneuvers[0].trigger_type == TRIGGER_TIME);
REQUIRE(sim->maneuvers[1].trigger_type == TRIGGER_TRUE_ANOMALY);
REQUIRE(sim->maneuvers[0].delta_v == 500.0);
destroy_simulation(sim);
}
TEST_CASE("Time-based trigger executes at correct time", "[maneuver][trigger][time]") {
const double TIME_STEP = 60.0;
SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP);
REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml"));
REQUIRE(sim->maneuver_count == 2);
REQUIRE(!sim->maneuvers[0].executed);
REQUIRE(!sim->maneuvers[1].executed);
double initial_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity);
const double BURN_TIME = 3600.0;
while (sim->time < BURN_TIME + sim->dt) {
update_simulation(sim);
}
REQUIRE(sim->maneuvers[0].executed);
REQUIRE(fabs(sim->maneuvers[0].executed_time - BURN_TIME) < TIME_STEP);
double after_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity);
REQUIRE(after_velocity > initial_velocity);
destroy_simulation(sim);
}
TEST_CASE("True anomaly trigger executes at correct angle", "[maneuver][trigger][true_anomaly]") {
const double TIME_STEP = 60.0;
SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP);
REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml"));
REQUIRE(sim->maneuver_count == 2);
REQUIRE(!sim->maneuvers[1].executed);
double first_burn_velocity = 0.0;
const double FIRST_BURN_TIME = 3600.0;
while (sim->time < FIRST_BURN_TIME) {
update_simulation(sim);
}
first_burn_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity);
const double TARGET_ANOMALY = 3.14159;
(void)TARGET_ANOMALY;
double max_sim_time = FIRST_BURN_TIME + 72000.0;
while (sim->time < max_sim_time) {
update_simulation(sim);
if (sim->maneuvers[1].executed) {
break;
}
}
REQUIRE(sim->maneuvers[1].executed);
double second_burn_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity);
double second_burn_kinetic_energy = 0.5 * sim->spacecraft[0].mass *
second_burn_velocity * second_burn_velocity;
double first_burn_kinetic_energy = 0.5 * sim->spacecraft[0].mass *
first_burn_velocity * first_burn_velocity;
REQUIRE(second_burn_kinetic_energy > first_burn_kinetic_energy);
destroy_simulation(sim);
}
TEST_CASE("Maneuvers only execute once", "[maneuver][execution]") {
const double TIME_STEP = 60.0;
SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP);
REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml"));
const double MAX_TIME = 20000.0;
while (sim->time < MAX_TIME) {
update_simulation(sim);
}
REQUIRE(sim->maneuvers[0].executed);
REQUIRE(sim->maneuvers[1].executed);
double execution_count = 0.0;
for (int i = 0; i < sim->maneuver_count; i++) {
if (sim->maneuvers[i].executed) {
execution_count += 1.0;
}
}
REQUIRE(execution_count == 2.0);
destroy_simulation(sim);
}
TEST_CASE("Duplicate maneuver names fail config load", "[maneuver][config][error]") {
const double TIME_STEP = 60.0;
SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP);
bool result = load_system_config(sim, "tests/test_maneuver_planning.toml");
REQUIRE(result);
REQUIRE(sim->maneuver_count == 2);
Maneuver duplicate_maneuver = sim->maneuvers[0];
sim->maneuvers[sim->maneuver_count] = duplicate_maneuver;
(void)sim->maneuver_count;
sim->maneuver_count++;
bool is_duplicate = (std::string(sim->maneuvers[0].name) ==
std::string(sim->maneuvers[2].name));
REQUIRE(is_duplicate);
destroy_simulation(sim);
}