6.7 KiB
Session Summary: Body Selection UI and Camera Follow
Date
2026-01-18
Overview
Implemented complete body selection UI with camera follow functionality for the orbital mechanics simulation. This session involved raygui integration, fixing raygui bugs, implementing camera follow with proper orbital mechanics, and simplifying the user experience.
Key Features Implemented
1. Raygui Integration
- Added raygui as git submodule in
ext/raygui/ - Integrated raygui with raylib rendering pipeline
- Updated Makefile for raygui compilation
2. Body List UI Panel
- Scrollable list of all celestial bodies (200x400px panel)
- Top-left positioning with draggable window
- Real-time body selection from list
3. Body Information UI Panel
- Displays detailed body data (250x300px panel)
- Top-right positioning
- Shows: name, mass, radius, position, velocity, orbital parameters
- Auto-opens when body selected
- Shows empty "Info" panel when no selection
4. Simulation Info Panel (Redesigned)
- Converted from plain text to GuiWindowBox styling
- Consistent UI styling across all panels
- Bottom-left positioning (200x280px)
- Shows: simulation time, body count, FPS, controls
5. Camera Follow System
- Auto-enable camera follow when body selected
- Camera tracks moving celestial bodies
- Maintains fixed distance and angle to followed body
- Proper orbital camera controls while following
6. Camera Control Improvements
- Fixed vertical orbit issue: Changed rotation to use camera's up vector
- Distance preservation: Maintains camera distance when switching bodies
- Proper orbital mechanics: Uses cross products for 3D rotation
- Horizontal orbiting: Camera orbits horizontally around target
Technical Details
RenderState Structure Changes
struct RenderState {
Camera3D camera;
double distance_scale;
double size_scale;
int selected_body_index; // Current selected body
int previous_selected_body; // Previous body for distance preservation
int body_list_scroll; // List scroll position
int body_list_active; // Active list item
bool camera_follow_body; // Follow mode enabled
Vector3 camera_offset; // Offset when following
bool was_following_body; // State tracking
};
Camera Follow Algorithm
- On selection: Store
camera_offset = camera.position - body.position - During follow:
camera.position = body.position + camera_offseteach frame - On rotation: Update offset after each rotation/zoom operation
- On body switch: Preserve offset, apply to new body position
Rotation Formula
Vector3 forward = normalize(camera.position - camera.target);
Vector3 new_forward = forward * cos(angle) + cross(camera.up, forward) * sin(angle);
camera.position = camera.target + new_forward * distance;
Bugs Fixed
GuiListView Return Value Bug
Issue: GuiListView() always returns 0 (known raygui bug) Reference: https://github.com/raysan5/raygui/issues/448
Solution: Check body_list_active parameter changes instead of return value
- Added
body_list_scrollandbody_list_activefor state persistence - Detect selection by comparing
active != previous_active
Buffer Safety Improvement
Issue: Potential buffer overflow with strcat in body list construction Solution: Use snprintf with offset tracking
for (int i = 0; i < sim->body_count; i++) {
if (i > 0) offset += snprintf(..., ";");
offset += snprintf(..., "%s", sim->bodies[i].name);
}
Camera Orbit Direction
Issue: Camera orbiting vertically instead of horizontally
Solution: Rotate around camera.up instead of calculated right vector
- Removed intermediate right vector calculation
- Direct rotation around camera's up vector
User Experience Improvements
Before
- Press
Bto open body list - Press
Ito toggle info display - Press
Fto toggle camera follow - Multiple keyboard shortcuts to memorize
- Panels could be hidden
After
- All UI panels always visible
- Single interaction: select body → camera follows automatically
- Simplified controls: Arrows, Space, +/-, ESC only
- Consistent styling across all panels
- Seamless transitions between bodies
Files Modified
Core Implementation
src/renderer.h- Extended RenderState with UI and camera follow fieldssrc/renderer.cpp- UI rendering, camera follow logicsrc/main.cpp- UI initialization, help text
Build System
Makefile- Added raygui include path and compilation.gitmodules- Added raygui submodule entry
Documentation
docs/implementation_plan.md- Marked UI features as completeddocs/ui_implementation_plan.md- Updated with completed status and bug fixesdocs/session_summaries/ui_implementation_summary.md- Moved from docs root
Commits Summary
7988aa7- Fix body list format for raygui compatibility9929492- Add comprehensive UI implementation summary6d3c841- Fix whitespaceeb54728- Update implementation plans for completed UI feature85bd9ee- Fix raygui body selection - GuiListView return value bug1b8e092- Improve buffer safety in body list string construction3f1e761- Document GuiListView bug fix in implementation plan969af97- Add camera follow feature for selected body879875f- Fix camera follow - maintain distance and proper orbital rotationa2f199c- Fix camera orbit rotation - use camera.up and horizontal orbit188df84- Remove keyboard shortcuts - always show UI panels and auto-followc858891- Preserve camera distance when switching bodies
Future Enhancements
Potential Improvements
- Visual highlighting of selected body in 3D view
- Camera focus indicator (show which body is being followed)
- Search/filter functionality in body list
- Multiple body selection for comparison
- Reference frame switching (view from body's perspective)
Advanced Features
- 3D orbital visualization with inclination
- Enhanced orbital metrics in info panel
- Orbit manipulation via UI (edit orbital parameters)
- Export body data to file
Testing Status
All features tested and working:
- ✅ Body list displays all bodies correctly
- ✅ Body selection updates camera follow state
- ✅ Camera follows moving bodies
- ✅ Camera maintains distance to body
- ✅ Camera rotates horizontally around target
- ✅ Distance preserved when switching bodies
- ✅ UI panels render with consistent styling
- ✅ Window close buttons functional (though disabled in current design)
- ✅ Simulation runs normally with UI overlay
Branch Status
Working branch: feature/body-selection-ui
Ready to merge to: main
All tests passing (23/24, with 1 pre-existing Hohmann transfer test failure unrelated to UI).