#include #include "../src/physics.h" #include "../src/test_utilities.h" #include TEST_CASE("Vector math utilities", "[utilities]") { Vec3 a = {1.0, 2.0, 3.0}; Vec3 b = {4.0, 5.0, 6.0}; SECTION("Vector addition") { Vec3 sum = vec3_add(a, b); REQUIRE(compare_double(sum.x, 5.0, 1e-10)); REQUIRE(compare_double(sum.y, 7.0, 1e-10)); REQUIRE(compare_double(sum.z, 9.0, 1e-10)); } SECTION("Vector subtraction") { Vec3 diff = vec3_sub(b, a); REQUIRE(compare_double(diff.x, 3.0, 1e-10)); REQUIRE(compare_double(diff.y, 3.0, 1e-10)); REQUIRE(compare_double(diff.z, 3.0, 1e-10)); } SECTION("Vector scaling") { Vec3 scaled = vec3_scale(a, 2.0); REQUIRE(compare_double(scaled.x, 2.0, 1e-10)); REQUIRE(compare_double(scaled.y, 4.0, 1e-10)); REQUIRE(compare_double(scaled.z, 6.0, 1e-10)); } SECTION("Vector magnitude") { double mag = vec3_magnitude(a); REQUIRE(compare_double(mag, sqrt(14.0), 1e-10)); } SECTION("Vector distance") { double dist = vec3_distance(a, b); REQUIRE(compare_double(dist, sqrt(27.0), 1e-10)); } SECTION("Vector normalization") { Vec3 unit = vec3_normalize(a); double expected_mag = 1.0; double actual_mag = vec3_magnitude(unit); REQUIRE(compare_double(actual_mag, expected_mag, 1e-10)); } SECTION("Vector dot product") { double dot = vec3_dot(a, b); REQUIRE(compare_double(dot, 32.0, 1e-10)); } SECTION("Vector cross product") { Vec3 cross = vec3_cross(a, b); REQUIRE(compare_double(cross.x, -3.0, 1e-10)); REQUIRE(compare_double(cross.y, 6.0, 1e-10)); REQUIRE(compare_double(cross.z, -3.0, 1e-10)); } } TEST_CASE("Acceleration calculation", "[physics][acceleration]") { Vec3 force = {10.0, 20.0, 30.0}; double mass = 5.0; Vec3 accel = calculate_acceleration(force, mass); REQUIRE(compare_double(accel.x, 2.0, 1e-10)); REQUIRE(compare_double(accel.y, 4.0, 1e-10)); REQUIRE(compare_double(accel.z, 6.0, 1e-10)); } TEST_CASE("Gravitational acceleration evaluation", "[physics][gravity]") { Vec3 position = {1.0, 0.0, 0.0}; double body_mass = 1000.0; double parent_mass = 1e10; Vec3 accel = evaluate_acceleration(position, body_mass, parent_mass); double expected_magnitude = G * parent_mass / (1.0 * 1.0); REQUIRE(compare_double(vec3_magnitude(accel), expected_magnitude, 1e-10)); REQUIRE(compare_double(accel.x, -expected_magnitude, 1e-10)); } TEST_CASE("RK4 integration step", "[physics][rk4]") { Vec3 position = {0.0, 1.0, 0.0}; Vec3 velocity = {sqrt(G * 1e10 / 1.0), 0.0, 0.0}; double dt = 1.0; double body_mass = 1.0; double parent_mass = 1e10; double initial_distance = vec3_magnitude(position); rk4_step(&position, &velocity, dt, body_mass, parent_mass); double final_distance = vec3_magnitude(position); REQUIRE(final_distance > 0.9 * initial_distance); REQUIRE(final_distance < 1.1 * initial_distance); }