#include #include "../src/physics.h" #include "../src/test_utilities.h" #include TEST_CASE("Vector math utilities", "[utilities]") { Vec3 a = {1.0, 2.0, 3.0}; Vec3 b = {4.0, 5.0, 6.0}; SECTION("Vector addition") { Vec3 sum = vec3_add(a, b); REQUIRE(compare_double(sum.x, 5.0, 1e-10)); REQUIRE(compare_double(sum.y, 7.0, 1e-10)); REQUIRE(compare_double(sum.z, 9.0, 1e-10)); } SECTION("Vector subtraction") { Vec3 diff = vec3_sub(b, a); REQUIRE(compare_double(diff.x, 3.0, 1e-10)); REQUIRE(compare_double(diff.y, 3.0, 1e-10)); REQUIRE(compare_double(diff.z, 3.0, 1e-10)); } SECTION("Vector scaling") { Vec3 scaled = vec3_scale(a, 2.0); REQUIRE(compare_double(scaled.x, 2.0, 1e-10)); REQUIRE(compare_double(scaled.y, 4.0, 1e-10)); REQUIRE(compare_double(scaled.z, 6.0, 1e-10)); } SECTION("Vector magnitude") { double mag = vec3_magnitude(a); REQUIRE(compare_double(mag, sqrt(14.0), 1e-10)); } SECTION("Vector distance") { double dist = vec3_distance(a, b); REQUIRE(compare_double(dist, sqrt(27.0), 1e-10)); } SECTION("Vector normalization") { Vec3 unit = vec3_normalize(a); double expected_mag = 1.0; double actual_mag = vec3_magnitude(unit); REQUIRE(compare_double(actual_mag, expected_mag, 1e-10)); } }