#include #include "../src/physics.h" #include "../src/simulation.h" #include "../src/orbital_objects.h" #include "../src/maneuver.h" #include "../src/config_loader.h" #include "../src/test_utilities.h" #include TEST_CASE("Spacecraft loading from config", "[spacecraft][config]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); REQUIRE(sim->craft_count == 1); REQUIRE(std::string(sim->spacecraft[0].name) == "LEO_Satellite"); REQUIRE(sim->spacecraft[0].parent_index == 1); destroy_simulation(sim); } TEST_CASE("Prograde burn increases orbital energy", "[spacecraft][burn][prograde]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); Spacecraft* craft = &sim->spacecraft[0]; CelestialBody* earth = &sim->bodies[1]; double initial_distance = vec3_distance(craft->global_position, earth->global_position); double initial_velocity = vec3_magnitude(craft->local_velocity); apply_impulsive_burn(craft, BURN_PROGRADE, 100.0); REQUIRE(vec3_magnitude(craft->local_velocity) > initial_velocity); const double SECONDS_TO_SIMULATE = 3600.0; double sim_time = 0.0; while (sim_time < SECONDS_TO_SIMULATE) { update_simulation(sim); sim_time += TIME_STEP; } double final_distance = vec3_distance(craft->global_position, earth->global_position); REQUIRE(final_distance > initial_distance); destroy_simulation(sim); } TEST_CASE("Retrograde burn decreases orbital energy", "[spacecraft][burn][retrograde]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); Spacecraft* craft = &sim->spacecraft[0]; CelestialBody* earth = &sim->bodies[1]; double initial_distance = vec3_distance(craft->global_position, earth->global_position); double initial_velocity = vec3_magnitude(craft->local_velocity); apply_impulsive_burn(craft, BURN_RETROGRADE, 100.0); REQUIRE(vec3_magnitude(craft->local_velocity) < initial_velocity); const double SECONDS_TO_SIMULATE = 3600.0; double sim_time = 0.0; while (sim_time < SECONDS_TO_SIMULATE) { update_simulation(sim); sim_time += TIME_STEP; } double final_distance = vec3_distance(craft->global_position, earth->global_position); REQUIRE(final_distance < initial_distance); destroy_simulation(sim); } TEST_CASE("Normal burn changes orbital plane", "[spacecraft][burn][normal]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); Spacecraft* craft = &sim->spacecraft[0]; double initial_z = craft->local_position.z; apply_impulsive_burn(craft, BURN_NORMAL, 500.0); const double SECONDS_TO_SIMULATE = 3600.0; double sim_time = 0.0; while (sim_time < SECONDS_TO_SIMULATE) { update_simulation(sim); sim_time += TIME_STEP; } REQUIRE(fabs(craft->local_position.z - initial_z) > 1000.0); destroy_simulation(sim); } TEST_CASE("Custom burn applies arbitrary delta-v", "[spacecraft][burn][custom]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); Spacecraft* craft = &sim->spacecraft[0]; Vec3 initial_vel = craft->local_velocity; Vec3 delta_v = {10.0, 20.0, 30.0}; apply_custom_burn(craft, delta_v); REQUIRE(fabs(craft->local_velocity.x - initial_vel.x - 10.0) < 0.001); REQUIRE(fabs(craft->local_velocity.y - initial_vel.y - 20.0) < 0.001); REQUIRE(fabs(craft->local_velocity.z - initial_vel.z - 30.0) < 0.001); destroy_simulation(sim); } TEST_CASE("Spacecraft propagation maintains stability", "[spacecraft][propagation]") { const double TIME_STEP = 60.0; const double DAYS_TO_SIMULATE = 1.0; const double SECONDS_PER_DAY = 86400.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); Spacecraft* craft = &sim->spacecraft[0]; CelestialBody* earth = &sim->bodies[1]; double initial_distance = vec3_distance(craft->global_position, earth->global_position); double total_time = DAYS_TO_SIMULATE * SECONDS_PER_DAY; double sim_time = 0.0; while (sim_time < total_time) { update_simulation(sim); sim_time += TIME_STEP; } double final_distance = vec3_distance(craft->global_position, earth->global_position); double distance_drift_percent = fabs((final_distance - initial_distance) / initial_distance) * 100.0; INFO("Initial distance: " << initial_distance << " m"); INFO("Final distance: " << final_distance << " m"); INFO("Distance drift: " << distance_drift_percent << "%"); REQUIRE(distance_drift_percent < 1.0); destroy_simulation(sim); } TEST_CASE("Spacecraft state vectors at orbital quarters", "[spacecraft][state_vectors]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 0, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuvers.toml")); Spacecraft* craft = &sim->spacecraft[0]; CelestialBody* earth = &sim->bodies[1]; double orbit_radius = vec3_magnitude(craft->local_position); double earth_mass = earth->mass; double orbital_period = 2.0 * M_PI * sqrt(pow(orbit_radius, 3.0) / (G * earth_mass)); double quarter_orbit_time = orbital_period / 4.0; int steps_per_quarter = (int)(quarter_orbit_time / TIME_STEP); INFO("Orbital radius: " << orbit_radius << " m"); INFO("Expected orbital period: " << orbital_period << " s (" << orbital_period / 3600.0 << " hours)"); INFO("Steps per quarter: " << steps_per_quarter); double previous_angle = atan2(craft->local_position.y, craft->local_position.x); for (int quarter = 0; quarter <= 4; quarter++) { INFO(""); INFO("=== Point " << quarter << "/4 (" << (quarter * 90) << "°) ==="); INFO("Local position: (" << craft->local_position.x << ", " << craft->local_position.y << ", " << craft->local_position.z << ") m"); INFO("Local velocity: (" << craft->local_velocity.x << ", " << craft->local_velocity.y << ", " << craft->local_velocity.z << ") m/s"); double current_radius = vec3_magnitude(craft->local_position); double current_velocity = vec3_magnitude(craft->local_velocity); double current_angle = atan2(craft->local_position.y, craft->local_position.x); INFO("Radius: " << current_radius << " m"); INFO("Velocity magnitude: " << current_velocity << " m/s"); INFO("Angular position: " << current_angle << " rad (" << (current_angle * 180.0 / M_PI) << "°)"); if (quarter > 0) { double angle_change = current_angle - previous_angle; if (angle_change < 0) angle_change += 2.0 * M_PI; INFO("Angle change from previous: " << angle_change << " rad (" << (angle_change * 180.0 / M_PI) << "°)"); REQUIRE(fabs(angle_change - M_PI / 2.0) < 0.1); } if (quarter < 4) { for (int step = 0; step < steps_per_quarter; step++) { update_simulation(sim); } } previous_angle = current_angle; } INFO(""); INFO("=== Final Summary ==="); double final_radius = vec3_magnitude(craft->local_position); double final_velocity = vec3_magnitude(craft->local_velocity); double final_angle = atan2(craft->local_position.y, craft->local_position.x); double total_rotation = final_angle; if (total_rotation < 0) total_rotation += 2.0 * M_PI; INFO("Total rotation: " << total_rotation << " rad (" << (total_rotation * 180.0 / M_PI) << "°)"); INFO("Radius change: " << ((final_radius - orbit_radius) / orbit_radius * 100.0) << "%"); INFO("Velocity change: " << ((final_velocity - vec3_magnitude(craft->local_velocity)) / vec3_magnitude(craft->local_velocity) * 100.0) << "%"); REQUIRE(fabs(total_rotation - 2.0 * M_PI) < 0.1); destroy_simulation(sim); }