#include #include #include "../src/physics.h" #include "../src/simulation.h" #include "../src/orbital_objects.h" #include "../src/maneuver.h" #include "../src/config_loader.h" #include "../src/test_utilities.h" #include #include using Catch::Matchers::WithinAbs; SCENARIO("Periapsis-triggered prograde burn behavior", "[maneuver][periapsis]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_periapsis_burn.toml")); Spacecraft* craft = &sim->spacecraft[0]; Spacecraft* craft_cross = &sim->spacecraft[1]; CelestialBody* parent = &sim->bodies[craft->parent_index]; // Shared fixture values (from precalc_periapsis_burn.py) const double initial_periapsis = 7259700.0; const double burn1_preburn_v = 8448.412303782408344; const double burn1_expected_sma = 13404876.681005753576756; // BurnResult captures exact pre-burn state vectors, enabling tight // tolerances (R_TOL, ANG_TOL) for periapsis assertions. // Propagation-level tolerances (A_TOL*10, V_TOL*100, M_TOL*10) remain // for post-burn+60s-propagation state comparisons. SECTION("spacecraft loads correctly") { REQUIRE(sim->craft_count == 2); REQUIRE(std::string(sim->spacecraft[0].name) == "TestSatellite"); REQUIRE(std::string(sim->spacecraft[1].name) == "TestSatelliteCrossing"); REQUIRE(sim->spacecraft[0].parent_index == 1); REQUIRE(sim->spacecraft[1].parent_index == 1); } SECTION("prograde burn at periapsis fires immediately and raises orbit") { double a_before = craft->orbit.semi_major_axis; double e_before = craft->orbit.eccentricity; double peri_before = a_before * (1.0 - e_before); // Execute one step — burn fires immediately (nu=0, trigger=0) update_simulation(sim); // Verify burn fired at exact periapsis via burn_result const BurnResult& br = sim->maneuvers[0].burn_result; REQUIRE(br.valid); REQUIRE_THAT(br.true_anomaly, WithinAbs(0.0, ANG_TOL)); REQUIRE_THAT(vec3_magnitude(br.position), WithinAbs(initial_periapsis, R_TOL)); // Maneuver executed REQUIRE(sim->maneuvers[0].executed); // Periapsis preserved after burn double final_sma = craft->orbit.semi_major_axis; double final_ecc = craft->orbit.eccentricity; double final_periapsis = final_sma * (1.0 - final_ecc); REQUIRE_THAT(final_periapsis, WithinAbs(initial_periapsis, R_TOL)); // Pre-burn velocity captured at exact burn time (tight tolerance) REQUIRE_THAT(vec3_magnitude(br.velocity), WithinAbs(burn1_preburn_v, V_TOL)); // Semi-major axis after burn REQUIRE_THAT(final_sma, WithinAbs(burn1_expected_sma, A_TOL)); INFO("Initial SMA: " << a_before << " m"); INFO("Final SMA: " << final_sma << " m"); INFO("Initial periapsis: " << peri_before << " m"); INFO("Final periapsis: " << final_periapsis << " m"); INFO("Burn time position: " << br.position.x << ", " << br.position.y << ", " << br.position.z); INFO("Burn time velocity: " << br.velocity.x << ", " << br.velocity.y << ", " << br.velocity.z); } SECTION("two sequential periapsis burns execute at same location") { // Find maneuver indices for craft 0 int burn1_idx = -1, burn2_idx = -1; for (int i = 0; i < sim->maneuver_count; i++) { if (sim->maneuvers[i].craft_index == 0 && !sim->maneuvers[i].executed) { if (burn1_idx < 0) burn1_idx = i; else burn2_idx = i; } } REQUIRE(burn1_idx >= 0); REQUIRE(burn2_idx >= 0); double initial_periapsis_val = craft->orbit.semi_major_axis * (1.0 - craft->orbit.eccentricity); double initial_apoapsis_val = craft->orbit.semi_major_axis * (1.0 + craft->orbit.eccentricity); INFO("Initial periapsis: " << initial_periapsis_val << " m"); INFO("Initial apoapsis: " << initial_apoapsis_val << " m"); const int max_steps = 300; for (int i = 0; i < max_steps; i++) { update_simulation(sim); } REQUIRE(sim->maneuvers[burn1_idx].executed); REQUIRE(sim->maneuvers[burn2_idx].executed); // Read exact burn-time state from burn_result const BurnResult& br1 = sim->maneuvers[burn1_idx].burn_result; const BurnResult& br2 = sim->maneuvers[burn2_idx].burn_result; REQUIRE(br1.valid); REQUIRE(br2.valid); double burn1_radius = vec3_magnitude(br1.position); double burn2_radius = vec3_magnitude(br2.position); double burn1_time = sim->maneuvers[burn1_idx].executed_time; double burn2_time = sim->maneuvers[burn2_idx].executed_time; // Both burns at exact periapsis radius REQUIRE_THAT(burn1_radius, WithinAbs(initial_periapsis, R_TOL)); REQUIRE_THAT(burn2_radius, WithinAbs(initial_periapsis, R_TOL)); // Both at exact true anomaly = 0 (burn_result captures pre-burn state) REQUIRE_THAT(br1.true_anomaly, WithinAbs(0.0, ANG_TOL)); REQUIRE_THAT(br2.true_anomaly, WithinAbs(0.0, ANG_TOL)); // Both burns at same radius (same periapsis location) REQUIRE_THAT(burn1_radius, WithinAbs(burn2_radius, R_TOL)); // Time between burns ≈ orbital period double time_between = burn2_time - burn1_time; double burn1_period = 2.0 * M_PI * sqrt(pow(burn1_expected_sma, 3.0) / (G * parent->mass)); REQUIRE_THAT(time_between, WithinAbs(burn1_period, M_TOL * 10)); // Debug info (after assertions so Catch2 captures it) INFO("Burn 1: t=" << burn1_time << "s, r=" << burn1_radius << "m, nu=" << br1.true_anomaly << " rad"); INFO(" pos=" << br1.position.x << ", " << br1.position.y << ", " << br1.position.z); INFO(" vel=" << br1.velocity.x << ", " << br1.velocity.y << ", " << br1.velocity.z); INFO("Burn 2: t=" << burn2_time << "s, r=" << burn2_radius << "m, nu=" << br2.true_anomaly << " rad"); INFO(" pos=" << br2.position.x << ", " << br2.position.y << ", " << br2.position.z); INFO(" vel=" << br2.velocity.x << ", " << br2.velocity.y << ", " << br2.velocity.z); INFO("Time between burns: " << time_between << " s"); INFO("Expected period: " << burn1_period << " s"); REQUIRE(true); // dummy to capture INFO } SECTION("periapsis burn fires when crossing from 90 degrees") { int cross_maneuver = -1; for (int i = 0; i < sim->maneuver_count; i++) { if (sim->maneuvers[i].craft_index == 1) { cross_maneuver = i; break; } } REQUIRE(cross_maneuver >= 0); double cross_initial_periapsis = craft_cross->orbit.semi_major_axis * (1.0 - craft_cross->orbit.eccentricity); double cross_initial_apoapsis = craft_cross->orbit.semi_major_axis * (1.0 + craft_cross->orbit.eccentricity); INFO("Initial true anomaly: " << craft_cross->orbit.true_anomaly << " rad"); INFO("Initial periapsis: " << cross_initial_periapsis << " m"); INFO("Initial apoapsis: " << cross_initial_apoapsis << " m"); const int max_steps = 1000; for (int i = 0; i < max_steps && !sim->maneuvers[cross_maneuver].executed; i++) { update_simulation(sim); } REQUIRE(sim->maneuvers[cross_maneuver].executed); // Read exact burn-time state from burn_result const BurnResult& br = sim->maneuvers[cross_maneuver].burn_result; REQUIRE(br.valid); double burn_radius = vec3_magnitude(br.position); // Burn at exact periapsis radius REQUIRE_THAT(burn_radius, WithinAbs(cross_initial_periapsis, R_TOL)); // True anomaly = 0 at burn (burn_result captures pre-burn state) REQUIRE_THAT(br.true_anomaly, WithinAbs(0.0, ANG_TOL)); INFO("Burn at step " << max_steps << ", t=" << sim->maneuvers[cross_maneuver].executed_time << "s"); INFO(" radius=" << burn_radius << ", nu=" << br.true_anomaly << " rad"); INFO(" pos=" << br.position.x << ", " << br.position.y << ", " << br.position.z); INFO(" vel=" << br.velocity.x << ", " << br.velocity.y << ", " << br.velocity.z); } SECTION("burn location equals new periapsis after prograde burn") { double a_before = craft->orbit.semi_major_axis; double e_before = craft->orbit.eccentricity; double peri_before = a_before * (1.0 - e_before); double r_before = vec3_magnitude(craft->local_position); update_simulation(sim); REQUIRE(sim->maneuvers[0].executed); // Verify burn happened at periapsis via burn_result const BurnResult& br = sim->maneuvers[0].burn_result; REQUIRE(br.valid); REQUIRE_THAT(vec3_magnitude(br.position), WithinAbs(peri_before, R_TOL)); REQUIRE_THAT(br.true_anomaly, WithinAbs(0.0, ANG_TOL)); double final_periapsis = craft->orbit.semi_major_axis * (1.0 - craft->orbit.eccentricity); // Final periapsis equals initial periapsis (burn at periapsis preserves it) REQUIRE_THAT(final_periapsis, WithinAbs(peri_before, R_TOL)); INFO("Initial radius: " << r_before << " m"); INFO("Initial periapsis: " << peri_before << " m"); INFO("Final periapsis: " << final_periapsis << " m"); INFO("Burn_result radius: " << vec3_magnitude(br.position) << " m"); } destroy_simulation(sim); }