#include #include #include "../src/physics.h" #include "../src/simulation.h" #include "../src/orbital_objects.h" #include "../src/maneuver.h" #include "../src/config_loader.h" #include "../src/rendezvous.h" #include "../src/test_utilities.h" #include #include using Catch::Matchers::WithinAbs; TEST_CASE("Maneuver loading from config", "[maneuver][config]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml")); REQUIRE(sim->maneuver_count == 2); REQUIRE(std::string(sim->maneuvers[0].name) == "orbit_raise_1"); REQUIRE(std::string(sim->maneuvers[1].name) == "orbit_raise_2"); REQUIRE(sim->maneuvers[0].trigger_type == TRIGGER_TIME); REQUIRE(sim->maneuvers[1].trigger_type == TRIGGER_TRUE_ANOMALY); REQUIRE(sim->maneuvers[0].delta_v == 500.0); destroy_simulation(sim); } TEST_CASE("Time-based trigger executes at correct time", "[maneuver][trigger][time]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml")); REQUIRE(sim->maneuver_count == 2); REQUIRE(!sim->maneuvers[0].executed); REQUIRE(!sim->maneuvers[1].executed); double initial_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity); const double BURN_TIME = 3600.0; while (sim->time < BURN_TIME + sim->dt) { update_simulation(sim); } REQUIRE(sim->maneuvers[0].executed); REQUIRE(fabs(sim->maneuvers[0].executed_time - BURN_TIME) < TIME_STEP); double after_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity); REQUIRE(after_velocity > initial_velocity); destroy_simulation(sim); } TEST_CASE("True anomaly trigger executes at correct angle", "[maneuver][trigger][true_anomaly]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml")); REQUIRE(sim->maneuver_count == 2); REQUIRE(!sim->maneuvers[1].executed); double first_burn_velocity = 0.0; const double FIRST_BURN_TIME = 3600.0; while (sim->time < FIRST_BURN_TIME) { update_simulation(sim); } first_burn_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity); const double TARGET_ANOMALY = 3.14159; (void)TARGET_ANOMALY; double max_sim_time = FIRST_BURN_TIME + 72000.0; while (sim->time < max_sim_time) { update_simulation(sim); if (sim->maneuvers[1].executed) { break; } } REQUIRE(sim->maneuvers[1].executed); double second_burn_velocity = vec3_magnitude(sim->spacecraft[0].local_velocity); double second_burn_kinetic_energy = 0.5 * sim->spacecraft[0].mass * second_burn_velocity * second_burn_velocity; double first_burn_kinetic_energy = 0.5 * sim->spacecraft[0].mass * first_burn_velocity * first_burn_velocity; REQUIRE(second_burn_kinetic_energy > first_burn_kinetic_energy); destroy_simulation(sim); } TEST_CASE("Maneuvers only execute once", "[maneuver][execution]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP); REQUIRE(load_system_config(sim, "tests/test_maneuver_planning.toml")); const double MAX_TIME = 20000.0; while (sim->time < MAX_TIME) { update_simulation(sim); } REQUIRE(sim->maneuvers[0].executed); REQUIRE(sim->maneuvers[1].executed); double execution_count = 0.0; for (int i = 0; i < sim->maneuver_count; i++) { if (sim->maneuvers[i].executed) { execution_count += 1.0; } } REQUIRE(execution_count == 2.0); destroy_simulation(sim); } TEST_CASE("Duplicate maneuver names fail config load", "[maneuver][config][error]") { const double TIME_STEP = 60.0; SimulationState* sim = create_simulation(10, 10, 100, TIME_STEP); bool result = load_system_config(sim, "tests/test_maneuver_planning.toml"); REQUIRE(result); REQUIRE(sim->maneuver_count == 2); Maneuver duplicate_maneuver = sim->maneuvers[0]; sim->maneuvers[sim->maneuver_count] = duplicate_maneuver; (void)sim->maneuver_count; sim->maneuver_count++; bool is_duplicate = (std::string(sim->maneuvers[0].name) == std::string(sim->maneuvers[2].name)); REQUIRE(is_duplicate); destroy_simulation(sim); }