Add completed camera follow features to implementation plan:
- Camera follow for selected bodies
- Distance preservation when switching bodies
- Proper orbital rotation using camera.up
- Mark all UI implementation phases as completed in ui_implementation_plan.md
- Add UI body selection to completed items in implementation_plan.md
- Move ui_implementation_summary.md to docs/session_summaries/ for better organization
- Renamed src/bodies.h to src/simulation.h
- Renamed src/bodies.cpp to src/simulation.cpp
- Updated all include references in src/ and tests/
- Updated Makefile to reference simulation.cpp
- Updated documentation references
Claude
Reduced redundancy across documentation files:
- Condensed implementation_plan.md (236→112 lines)
- Condensed test_verification.md (143→62 lines), updated for 4-body test
- Condensed config_assumptions.md (115→44 lines), focused on active issues
- Removed architecture duplication from CLAUDE.md
- Removed common commands from verbose_project_overview.md
- Added 'make test' target to Makefile
Each file now has a clear, distinct purpose with minimal overlap.
🤖 Generated with Claude Code
Orbital mechanics simulation with 2-body physics and SOI transitions.
Core Features:
- 2-body gravitational physics with sphere of influence transitions
- Real-time 3D visualization using raylib
- Configurable star systems via text files
- Interactive controls (camera, pause, speed)
Technical Implementation:
- C-style C++ (structs and functions, no classes)
- Modular architecture (physics, bodies, config loader, renderer)
- Euler integration for orbital mechanics
- SOI detection using Hill sphere approximation
Configuration System:
- Solar system with realistic data (Sun, 8 planets, 5 major moons)
- Binary star system example
- Easy to create custom systems via simple text format
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>