diff --git a/docs/session_summaries/2025-02-06-ui-buffer-caching-optimization.md b/docs/session_summaries/2025-02-06-ui-buffer-caching-optimization.md new file mode 100644 index 0000000..09b6507 --- /dev/null +++ b/docs/session_summaries/2025-02-06-ui-buffer-caching-optimization.md @@ -0,0 +1,65 @@ +# 2025-02-06-ui-buffer-caching-optimization + +## Changes Made + +### Commit 1: 79a972a - Fix GuiDropdownBox behavior with static edit mode variables +- Fixed 7 dropdown controls that were incorrectly sharing edit mode variables +- Each dropdown now has its own static `editMode` variable +- Affected controls: orbit type, body/craft selection, burn direction, trigger type +- Updated maneuver dialog progress documentation + +### Commit 2: b37497a - Implement UIState buffer caching to eliminate per-frame malloc/free calls +- Implemented comprehensive buffer caching system in UIState +- Cached 4 buffer types: + - Body names list (for object selection dropdown) + - Spacecraft names list (for object selection dropdown) + - Maneuver names list (for maneuver info display) + - Maneuver status strings list +- Added `needs_update` flags for each cached buffer +- Added `last_counts` to track when buffers need invalidation +- Eliminated all per-frame malloc/free calls in ui_render_info_panel_objects() +- Eliminated all per-frame malloc/free calls in ui_render_info_panel_selected() +- Integrated cache invalidation into main loop and maneuver execution + +### Commit 3: 028b8a8 - Fix UI buffer caching: remove dead code, use count-based invalidation, fix update bug +- Removed dead code from simulation.cpp/h (52 lines removed, 16 lines from header) +- Simplified invalidation logic: removed `buffer_valid` flag in favor of count-based checks +- Fixed bug where maneuver status cache was not being updated after maneuver execution +- Separated concerns: ui_renderer handles UI cache, simulation module no longer has UI code + +### Commit 4: c76380f - Fix UI: maneuver status updates, ZII initialization, helper functions for cache checks +- Fixed maneuver status update bug: status strings now properly update after execution +- Fixed ZII initialization in ui_render_info_panel_selected: all state variables now use `= {0}` +- Added helper functions: + - `check_needs_update_simcount()` - checks if cache needs update based on body count + - `check_needs_update_craftcount()` - checks if cache needs update based on craft count + - `check_needs_update_maneuvercount()` - checks if cache needs update based on maneuver count +- Refactored buffer update logic to use helper functions for clarity +- Updated AGENTS.md with command reference for testing + +## Results + +**Net line count changes:** +- Insertions: 322 +- Deletions: 179 +- **Net: +143 lines** + +## Functionality Implemented + +### Buffer Caching System +- Dynamic array allocation only when counts change +- Automatic cache invalidation based on body/craft/maneuver counts +- Helper functions for count-based cache invalidation checks +- Integration points: + - `main_loop()` - invalidates caches before rendering + - `execute_maneuver()` - invalidates maneuver cache after execution + +### UI Improvements +- Fixed all dropdown controls with static edit mode variables +- Proper separation of concerns between UI and simulation modules +- Cleaner, more maintainable cache update logic + +### Code Quality +- ZII (Zero Is Initialization) pattern applied to UIState +- Removed 52 lines of dead code from simulation module +- Better code organization with helper functions